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■ 문 크레스타 (Nichibutsu) - Moon Cresta


  ■ 에뮬게임에 대해 알고 싶습니다  바로가기

  ■ 마메 에뮬레이터 (Emulator) 실행방법  바로가기

  ■ 게임 구동시 필요한 바이오스 (Bios) 다운  바로가기

  ■ 자주묻는 질문 (Q&A)  바로가기

게임 제작사 (Making)

Nichibutsu

제작 년도 (Since)

1980년 

카테고리 (Category)

Shooter / Gallery

에뮬 구분 (Emulator)

마메 (MAME)

게임용량 (Size)

16.29 KB

소스 (Source)

galdrvr.c

타이틀 (Title)

포스터 (Poster)

 


 


캐비넷 (Cabinet)

 

■ 게임 다운로드 (Game Download)

원본롬

(Roms)


10MB 보다 큰 파일은 용량 제한으로 인하여 알집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주어야 합니다.


원본롬 파일은 게임 실행에 반드시 필요하므로 다운받아야 합니다.


mooncrst.zip


클론롬

(Clone Roms)

세계판 (World ver.)


유럽판 (Europe ver.)


문 크레스타 (Nichibutsu社 판, 영국판)

Moon Cresta (Nichibutsu UK)

mooncrstuk.zip


미국판 (America ver.)


문 크레스타 (Nichibutsu社 판, 미국판, 비암호화)

Moon Cresta (Nichibutsu USA, unencrypted)

mooncrstu.zip


아시아판 (Asia ver.)


일본판 (Japan ver.)


라틴판 (Latin ver.)


브라질판 (Brazil ver.)


해적판 (Crack ver.)


판타지아 (해적판?)

Fantazia (bootleg?)

fantazia.zip


문 워 (Moon Cresta 해적판)

Moon War (Moon Cresta bootleg)

mooncmw.zip


문 크레스타 (해적판 세트 2)

Moon Cresta (bootleg set 2)

mooncrs2.zip


문 크레스타 (해적판 세트 3)

Moon Cresta (bootleg set 3)

mooncrs3.zip


문 크레스타 (해적판 세트 1)

Moon Cresta (bootleg set 1)

mooncrsb.zip


스페이스 드래곤 (문 크레스타 해적판, 세트 1)

Space Dragon (Moon Cresta bootleg, set 1)

spcdrag.zip


스페이스 드래곤 (문 크레스타 해적판, 세트 2)

Space Dragon (Moon Cresta bootleg, set 2)

spcdraga.zip


스테라레인저 (문 크레스타 해적판)

Steraranger (Moon Cresta bootleg)

stera.zip


기타 (Etc ver.)


이글 (세트 1)

Eagle (set 1)

eagle.zip


이글 (세트 2)

Eagle (set 2)

eagle2.zip


이글 (세트 3)

Eagle (set 3)

eagle3.zip


문 크레스타 (갤럭시안 하드웨어)

Moon Cresta (Galaxian hardware)

mooncrgx.zip


문 크레스타 (Gremlin社 판)

Moon Cresta (Gremlin)

mooncrstg.zip


문 크레스타 (Nichibutsu社 판, 구개정판)

Moon Cresta (Nichibutsu, old rev)

mooncrsto.zip


슈퍼 문 크레스타 Super Moon Cresta

smooncrs.zip


스페이스 썬더버드 Space Thunderbird

spctbird.zip


슈퍼 스타 크레스트 Super Star Crest

sstarcrs.zip


■ 원본롬과 클론롬의 차이를 알고 싶다면  바로가기

아트웍

(Artwork)


mooncrst.zip


아트웍 (Artwork) 설정방법 → 바로가기


매뉴얼

(Manuals)


mooncrst.pdf


pdf 파일로 된 매뉴얼입니다.

전용뷰어 다운로드 페이지 → 바로가기


- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.


■ 게임 이미지 (Snap Shot)




    



■ 게임 설명



일본물산에서 1980년에 발매한 슈팅 게임.

갤럭시안의 기판을 유용해서 만든 것으로 알려져 있다.


주인공 기체가 서로 모양과 크기, 공격범위가 다른 1, 2, 3호기로 나누어져 있으며, 처음에는 1호기를 조작하다 죽으면 2호기,

3호기가 순서대로 나오는 방식.

또한 4, 8스테이지 클리어 후 다른 기체와의 도킹을 통해 합체하여 파워업하는 이벤트가 있다.


세 기체가 모두 합체하기 위해서는 8스테이지까지 한대도 안 죽어야 하고 도킹시 조작도 약간 까다롭기 때문에 세 기체를 모두

합체시키는 것은 그리 쉬운 일은 아니다.

하지만 세 기체 합체 조작을 볼 수 있는 것은 2스테이지 뿐이며 (총 10스테이지) 모든 스테이지를 클리어하면 처음으로 돌아가면서

합체도 풀리기 때문에 조금 허무하기도 하다.


슈팅게임 역사상 파워업이라는 개념을 최초로 도입한 게임. 갤러그의 파워업도 이 게임의 영향을 받은 것으로 보인다.


제목을 보고 눈치채신 분들도 있겠지만 같은 회사에서 만든 테라 크레스타가 이 게임의 후속작이라기 보다는 후손작에 해당한다.

게임은 전혀 다르지만 제목이나 합체를 통한 파워업이라는 개념에서는 공통점이 있다.



게임 동영상




 History



Moon Cresta (c) 1980 Nichibutsu.


MOON CRESTA is a 1 or 2-player game in which players may compete for highest score against the game computer. Each time a player is hit by an alien, the game switches to his opponent's sequence.

The object is to destroy as many of the descending aliens as possible. To accomplish this the player is given a three stage multi-fire Warship. He begins with the first stage, firing a single laser at the enemy. If he is successful in eliminating the first 4 sets of aliens, he is given an opportunity to dock his first stage onto the second within a specific time limit (the sooner he unites the stages, the higher is his awarded score).

Once docked, the stages combine their firing power, so the first (1 laser) adds to the second (2 lasers) giving the player a total of 3 usable lasers as the game continues.

The player then must face 2 more sets of aliens and a shower of meteors, after which he has a chance to dock again, this time uniting with the third stage for a combined fire power of five lasers. If he is able to defeat the last two sets of aliens intact, the entire sequence begins again. The game continues with increasing difficulty until the entire warship is destroyed. When the warship is hit the player continues with whatever stages remain. If his score reaches 30,000 he is awarded a free game and his score continues to accumulate.


- TECHNICAL -

Model MCA-5001 (Upright)

Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Tone generator & discrete circuits

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 98

Players : 2

Control : 2-way joystick (RIGHT and LEFT)

Buttons : 1 (FIRE/THRUST)


- TRIVIA -

Released in July 1980.

Marcus McHaffie holds the official record for this game with 153,490 points.

Original products:

Moon Cresta [Upright Model MCA-5001] (Nichibitsu)

Moon Cresta [Cocktail Table Model MC-50001] (Nichibitsu)

Licensed products:

Eagle [Upright model] (Centuri)

Eagle [Maxi model] (Centuri)

Moon Cresta (Gremlin)

Super Moon Cresta (Gremlin)

Moon Cresta (Game World)

Moon Cresta (Compu-Games)

Moon Cresta (PETACO)

Moon Cresta [Cocktail Table model] (Karateco)

Moon Cresta [Upright model] (Karateco)

Unofficial products:

Fantazia (Subelectro)

Moon War (Unknown manufacturer)

Floritas (Unknown manufacturer)


- SCORING -

Scoring in this game is relatively simple. Each alien (except meteors and arrows) come in two different colors for each screen.

Eyes (Break in half) : 50 points

Eyes (Destroy other half) : 100 points

Flies : 30 points

Birds : 60 points

Fireballs : 200 points

Arrow Ships : 100 points

Docking is a big way to increase your score. You get the time remaining from 30 seconds multiplied by 100 for your docking bonus.


- TIPS AND TRICKS -

* When you start the game, all three stages of your ship will come from the bottom of the screen. After going halfway up, the ship on top separates from the other 2 and it settles onto the bottom of the screen ready for battle.

* Remember, you can only keep one set of shots in the 'air' at one time. This means you need to plan your shots out so you don't end up with a lot of misses when the aliens decided to come after your ship.

* In the later screens, the aliens start moving much quicker and you have to be on your toes to keep up with them and avoid being taken out.

* Although the aliens do not fire, they still can cause a lot of hate and discontent by their wild maneuvering. There is no real safe place on the screen from the aliens since they go into the lower corners of the screen, reappear from the bottom after they have apparently 'left' the screen, or just appear right above your ship.

* In the earlier waves, you have to split apart 2 eyes before the rest automatically split and come after your ship. In the later screens, the eyes automatically split upon entering the screen. That means eight instead of four aliens you have to deal with.

* If you manage to dock all three ships together, you will have a lot of firepower (5 shots at once) to send out. Here are some ways, unfortunately, you can lose ships and what ships are lost :

1) Besides the aliens, docking is the second way people lose a lot of ships. The only ship destroyed is the ship attempting to dock.

2) If an alien hits any part of your ships (if all stages are joined), only the stage hit is lost. This can create an amusing circumstance if you lose stage II and you only have stages I and III to fight with.

* Don't worry if you lose Stage I early in the game. One has to be very skilled to fight four screens with Stage I. Stage II is the best stage to fight with. It is a small target plus it has enough firepower to defend itself. Stage III on the other hand, is just a lumbering junkyard. The lasers are too spread out to do much good plus there is a very wide-open area in the middle for aliens to hit.

* The bird stages present the most challenge of the aliens. They appear and disappear at will. Sometimes they will appear right next to your ship so on these stages, be extra alert. If you see one disappear and don't hear the familiar bird chirp of it reappearing, assume it is on the screen somewhere still.

* The best place to 'hide' during the fireball stage is in the lower right corner. The fireballs will not hit your ship in this corner. You can do hit and runs by moving your ship out, shooting at a fireball, then going back to the corner again.

* During the arrow screen, the aliens will hover around the top, then turn into arrows and attempt to ram your ship. In the later screens, they won't even hover but just try to ram your ship.

* Your goal is to make it to 30,000 points so you can have a fresh ship waiting in case you lose all the stages of your present ship.

* Docking isn't that hard to do. After finishing off a wave just before the docking stage, try to center your ship on the screen. That way, all you have to do is move that ship left or right to successfully dock. You want to avoid using the thrusters unless your ship is in extreme peril. The docking bonus can be the most amount of points you score in the game. If you happen to miss a dock, then you will continue the next set of screens with the ship that failed to dock.


- SERIES -

1. Moon Cresta (1980)

2. Terra Cresta (1985)

3. Dangar - Ufo Robo (1986)

4. Terra Force (1987)

5. Terra Cresta II (1992, NEC PC Engine)


- STAFF -

Designed & programmed by : Shigeki Fujiwara


- PORTS -

* Consoles :

Nintendo Super Famicom (1995, "Nichibutsu Arcade Classics")

Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 5 - Moon Cresta")

* Computers :

Microtan 65 (1985)

Sinclair ZX Spectrum (1985 - Incentive Software) : written by Philip Taglione and Timothy Walter.

Commodore C64 (1985 - Incentive Software) : written by Anthony 'Tag' Taglione, Timothy Walter and Philip Taglione.

BBC B (1985, "Moon Cresta" - Incentive Software)

Amstrad CPC (1986 - Incentive Software) : written by Timothy Walter and Philip Taglione.

Sharp X68000 (Year unknown)

Commodore C64 (1992, "Classic Arcadia 3")

Sinclair ZX Spectrum (1992, "Classic Arcadia 3")


- SOURCES -

Game's rom.



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