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■ 타임 파일럿 - Time Pilot


  ■ 에뮬게임에 대해 알고 싶습니다  바로가기

  ■ 마메 에뮬레이터 (Emulator) 실행방법  바로가기

  ■ 게임 구동시 필요한 바이오스 (Bios) 다운  바로가기

  ■ 자주묻는 질문 (Q&A)  바로가기

게임 제작사 (Making)

Konami

제작 년도 (Since)

1982년 

카테고리 (Category)

Shooter / Field

에뮬 구분 (Emulator)

마메 (MAME)

게임용량 (Size)

27.8 KB

소스 (Source)

timeplt.c

타이틀 (Title)

포스터 (Poster)

 


 


캐비넷 (Cabinet)

 


■ 게임 다운로드 (Game Download)

원본롬

(Roms)


10MB 보다 큰 파일은 용량 제한으로 인하여 알집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주어야 합니다.


원본롬 파일은 게임 실행에 반드시 필요하므로 다운받아야 합니다.


timeplt.zip


클론롬

(Clone Roms)

세계판 (World ver.)


유럽판 (Europe ver.)


미국판 (America ver.)


아시아판 (Asia ver.)


일본판 (Japan ver.)


라틴판 (Latin ver.)


브라질판 (Brazil ver.)


해적판 (Crack ver.)


기타 (Etc ver.)


스페이스 파일럿 Space Pilot

spaceplt.zip


타임 파일럿 (Atari 판)

Time Pilot (Atari)

timeplta.zip


타임 파일럿 (Centuri 판)

Time Pilot (Centuri)

timepltc.zip


■ 원본롬과 클론롬의 차이를 알고 싶다면  바로가기

아트웍

(Artwork)


아트웍 (Artwork) 설정방법 → 바로가기


매뉴얼

(Manuals)


pdf 파일로 된 매뉴얼입니다.

전용뷰어 다운로드 페이지 → 바로가기


- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.


■ 게임 이미지 (Snap Shot)



        


        


        



■ 게임 설명



1982년에 코나미에서 만든 전 방향 스크롤 슈팅 게임.


주인공 전투기가 움직이는 방향에 따라서 전후좌우 어느 쪽으로도 스크롤이 되는 방식의 독특한 게임이다.


'타임 파일럿' 이라는 이름답게 주인공은 여러 시대를 이동하는데,


1스테이지 1910년 - 제1차 세계대전. 적들은 쌍엽기

2스테이지 1940년 - 제2차 세계대전. 적들은 프로펠러기

3스테이지 1970년 - 냉전기. 적들은 헬리콥터. 이 시점에서부터 적들이 유도미사일을 발사

4스테이지 1982년 - 게임이 나온 시점에서의 '현재'. 적들은 제트기

5스테이지 2001년 - 게임이 나온 시점에서의 '미래'. 배경은 우주, 적들은 UFO


물론 당시에 나왔던 다른 게임들과 마찬가지로 6스테이지부터는 계속 무한루프를 돌게 된다.


일정치만큼의 적기를 파괴하면 보스급의 중형 전투기가 등장하는데, 이 중형 전투기를 파괴할 경우 다음 스테이지로 넘어가게 된다.


이 게임의 개발자인 오카모토 요시키(岡本 吉起)는 이 게임을 만든 직후에 코나미를 퇴사해서 캡콤으로 이적했다.

MSX로 이식. MSX판은 1년 뒤인 1983년에 출시되어서 4스테이지가 1983년으로 바뀌어 있다.


속편으로 '타임 파일럿 84'가 있었으나 이 쪽은 별로 히트치지 못했다.

나중에 나온 푸른매라는 PC용 공개 슈팅 게임이 이 게임의 영향을 많이 받은 게임이다.



■ History



Time Pilot (c) 1982 Konami.


The player controls his plane with the 8 way joystick and shoots at the enemies using the Fire button. TIME PILOT consists of 5 different stages of play which are as follows (all these stages are also played in the attract mode unless otherwise noted) :

STAGE 1 : A.D. 1910 - The age of Biplane

This stage features an ordinary blue sky with clouds. The attackers are biplanes coming from random directions. Enemy planes shoots at your plane and throw hand grenades when close to you. After 56 biplanes are destroyed, the Mother Ship appears : a giant orange blimp shooting at you! Only 7 hits will destroy the Mother Ship. During the same stage, one to five parachutes will appear. Dock with them for bonus points.

This round never appears in the attract mode in any version.

STAGE 2 : A.D. 1940 - The age of Monoplane

Sky is : grey-blue with the same clouds

Enemies are : monoplane fighters, middle size bombers and large bomber (Mother Ship). Middle size bombers are aiming constantly at your plane! They can be destroyed by 4 hits and award 1,500 points.

STAGE 3 : A.D. 1970 - The age of Helicopter

Sky is once again grey-blue, only this time a different shade. The same clouds from the first two stages are also present here.

Enemies now are helicopters and large one (Mother Ship). As a new level of difficulty, the helicopters are using homing missiles.

STAGE 4 : A.D. 1982 (A.D. 1983 in Atari and Centuri versions) - The age of Jetplane

The sky is purple with the same clouds as the previous three stages.

The enemies are modern jet fighters shooting and launching homing missiles. A modern large jet bomber is the Mother Ship. This is one of the most difficult stages of the game due to increased speed of jet fighters and random direction attacks.

STAGE 5 : A.D. 2001 - The age of U.F.O.

The sky is pitch black with asteroids instead of clouds.

Hard to be reached and very hard to be passed. Great number of U.F.O.'s are attacking from any direction changing their angles of attack and throwing at your plane two types of Alien Weapons. The stage is fast paced and the Mother Ship, a superfortress U.F.O., can not be so easily destroyed. In addition, there are no enemy formations or parachutes in this stage, and there can be no more than 3 U.F.O's on the screen at a time.

This stage appears in the attract mode in the Atari and Centuri versions only.

The next, Stage 6, is identical with Stage 1, but the number of planes attacking you, the speed and number of shots and grenades are gradually increased.

TIME PILOT continues with Stage 7, 8... making your mission harder and harder. The game is all over when all your planes are destroyed.


- TECHNICAL -

Game ID : GX393

Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.789772 Mhz)

Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 32

Players : 2

Control : 8-way joystick

Buttons : 1 (FIRE)


- TRIVIA -

Released in November 1982.

Yoshiki was told to design a driving game. When he learned of the game's concept, he balked at making it and started on Time Pilot. As development continued, Okamoto showed his boss design docs for the driving game, all the while working on Time Pilot. Although his boss told him to do the driving game instead, he tried to take the credit for Time Pilot. Okamoto decided not to disgrace his boss and let the episode go!!

The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.


- UPDATES -

Centuri and Atari versions :

* The purple stage with the jetplanes is set in 1983 rather than 1982.

* The stage with the U.F.O.'s (A.D. 2001) is played in the attract mode.


- SCORING -

Biplane/Fighter/Helicopter/Jet/UFO : 100 points.

Bomb/Missile : 100 points.

Mother Ship : 3000 points.

Bomber (Stage 2 only) : 1500 points.

Formation Bonus : 2000 points.

Parachute : 1000, 2000, 3000, 4000, 5000 points.


- TIPS AND TRICKS -

* GAME INSTRUCTIONS :

l. Control your plane with joystick. Avoid being hit by bullets, bombs and missiles. Do not crash into enemy planes.

2. Advance to next stage by destroying 56 enemies and 7 hits on Mother Ship.

3. Dock with parachutes for bonus points.

4. Bonus plane after 10,000 points, 60,000-points and each additional 50,000 points.

5. Game over when all of your planes are destroyed.

* The enemy planes/ships find it hardest to shoot you when you are moving in a diagonal direction, so move this way the majority of the time. Just remember to watch your back!

* Since your ship is very maneuverable you can turn through 180 degrees very quickly to pick off an enemy directly behind you. Simply move the joystick or use the keys to face in the opposite direction and you will flip round.

* Homing missiles - keep firing to destroy them. Alternatively, move your fighter so that the missiles move off screen, and they do not return.

* The Mother Ships always move horizontally across the screen. Wait until they pass you, and then move directly behind them. You can then shoot them at will to destroy them. Again, it takes 7 hits to destroy a Mother Ship.

* Concentrate on collecting the parachutists where possible, as these represent your biggest potential points haul. On Stage 2 (A.D. 1940), you can leave a few planes remaining and collect parachutists for as long as possible, as this stage has no homing missiles and also more parachutists than Stage 1.

* If you are killed by colliding with an enemy ship you are registered with the points as if you had shot it. This means extra lives are still awarded and also if you collide with the Mother Ship, you will advance to the next stage, providing you have at least one life remaining.

* A Way To Get A Great Score : Finish Stage 1 (A.D. 1910) as soon as possible. On Stage 2 (A.D. 1940), don't shoot anything!! Eventually, parachutes will start to appear. Collect the parachutes while avoiding the planes. Each parachute (after #4) will give you 5,000 points. It's possible to roll the machine over (999,999+ points) while remaining on Stage 2 using this strategy. By the way, while using this cheat you can also shoot the 1,500 point bombers without causing the time bar to be shortened.


- SERIES -

1. Time Pilot (1982)

2. Time Pilot '84 - Further Into Unknown World (1984)


- STAFF -

Programmed by : Toshio Arima

Designed by : Yoshiki Okamoto

Character by : Hideki Ooyama

Sound by : Mashahiro Inoue


- PORTS -

* Consoles :

Colecovision (1983)

Atari 2600 (1983)

Sony PlayStation (1999, "Konami Arcade Classics")

Nintendo Game Boy Advance (2002, "Konami Collectors Series - Arcade Advanced")

Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 4 - Time Pilot")

Microsoft XBOX 360 (2006, as a downloadable Live Arcade game)

Nintendo DS [JP] (Mar.15.2007, "Konami Classics Series - Arcade Hits")

Nintendo DS [NA] (Mar.27.2007, "Konami Classics Series - Arcade Hits")

Nintendo DS [EU] (Oct.26.2007, "Konami Classics Series - Arcade Hits")

Nintendo DS [AU] (Oct.29.2007, "Konami Classics Series - Arcade Hits")

* Computers :

Commodore C64 (1983, "Space Pilot")

MSX (1983)

Tandy Color Computer (1983, "Fury")

Tandy Color Computer (1983, "Time Patrol")

Commodore Amiga (1989, "Space Pilot '89")

* Others :

Konami Arcade Advanced Plug 'n Play TV Game (2004 - Majesco)


- SOURCES -

Game's rom.

Machine's picture.



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