■ 크레이지 클라이머 2 (일본판) - Crazy Climber 2
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게임 제작사 (Making) |
Nichibutsu |
제작 년도 (Since) |
1988년 |
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카테고리 (Category) |
Climbing |
에뮬 구분 (Emulator) |
마메 (MAME) |
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게임용량 (Size) |
323.35 KB |
소스 (Source) |
armedf.c |
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게임 이미지 (Snap Shot) | |||||||||
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타이틀 (Title) |
포스터 (Poster) |
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캐비넷 (Cabinet) | |||||||||
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■ 게임 다운로드 (Game Download) |
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원본롬 (Roms) |
10MB 보다 큰 파일은 용량 제한으로 인하여 알집으로 분할 압축되어 있습니다. 다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주어야 합니다. 원본롬 파일은 게임 실행에 반드시 필요하므로 다운받아야 합니다. |
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클론롬 (Clone Roms) |
세계판 (World ver.) |
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유럽판 (Europe ver.) |
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미국판 (America ver.) | |||||||||
아시아판 (Asia ver.) | |||||||||
일본판 (Japan ver.) | 크레이지 클라이머 2 (일본판, 고난이도) Crazy Climber 2 (Japan, Harder) | ||||||||
라틴판 (Latin ver.) | |||||||||
브라질판 (Brazil ver.) | |||||||||
해적판 (Crack ver.) | |||||||||
기타 (Etc ver.) | |||||||||
■ 원본롬과 클론롬의 차이를 알고 싶다면 → 바로가기 | |||||||||
아트웍 (Artwork) | 아트웍 (Artwork) 설정방법 → 바로가기 | ||||||||
매뉴얼 (Manuals) | pdf 파일로 된 매뉴얼입니다. 전용뷰어 다운로드 페이지 → 바로가기 | ||||||||
- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다. |
■ 게임 설명
クレイジークライマー 2
크레이지 클라이머 2는 1988년 10월 일본물산이 개발 / 발매 한 아케이드 게임이다. 사운드 작곡은 타케시 요시다.
전작처럼 8방향의 버튼과 레버를 이용해 빌딩 꼭대기까지 오르는 걸 목표로 한다.
가는 도중에 여자 아이를 만나면 스텝 포인트를 50점 더한다. 몇몇 스테이지에는 창문을 오르는 거 외에도 파이프를 올라서 게임을 진행 할 수 있다.
일본물산에서 1980년대 개발 및 발매를 해서 세상에 이름을 알린 대 히트작 크레이지 클라이머의 후속작.
그러나 이 작품부터는 왜인가 일본 내수용으로 전락했다. 또한 플레이스테이션 1로 릴리즈된 하이퍼 크레이지 클라이머와
크레이지 클라이머 2000도 마찬가지로 해외 릴리즈는 하지 않았다.
첫 작품이 발매한 후 많은 시간이 지났기 때문에 부문은 많은 일신을 했다.
또한 니치부트 특유의 흥겹고 코미컬한 니치부트 사운드는 좋은 음악이다.
하지만 난이도가 너무 어려워 유저로부터 야유 받아서 게임 센터에서는 금방 철수되고 있었다.
이식된 콘솔도 없어, 오직 컴퓨터 기종인 X68000에 전파 신문사로부터 이식되고 있었다.
■ History
Crazy Climber (c) 1980 Nichibutsu.
Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity.
- TECHNICAL -
The game was released in several different cabinet styles. Taito licensed the game from Nichibutsu and released it in the US in a generic orange 'Taito' cabinet with Americanized artwork. A cabaret version of the game was also created.
Nichibutsu's standard cabinet was shaped similar to the Taito cabinet, but it had a plain white exterior with the Crazy Climber logo from the marquee on the kick plate and diagonally on the sides. The marquee and monitor bezel art are very vibrant, using many custom fluorescent colors. The control panel is black painted metal with artwork painted on in orange, white and red. The marquee had no backlight.
Nichibutsu's deluxe cabinet was taller and had a very unusual control panel. The panel attached to the front of the cabinet separately and was metal covered with a curved piece of plexiglass. Full color artwork of the climber scaling the outside of a building is silkscreened onto the curved plexi. The instruction sheet was moved from its position on the standard cabinet's monitor bezel to a window on the control panel. The deluxe cabinet also used several Nintendo parts, including the same type monitor (Sanyo 20EZ) and the same style of coin mechs used by games like "Donkey Kong", "Donkey Kong Junior", et. al.
Prom Stickers : CC
Main CPU : Z80 (@ 3.072 Mhz)
Sound Chips : AY8910 (@ 1.536 Mhz), Discrete circuitry
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 96
Players : 2
Control : Double 8-way joysticks
- TRIVIA -
Released in October 1980. Crazy Climber was Fujiwara's first game.
The names of each building to climb in the game are 'Nichibutsu', 'Nichibutsu Leisure', 'Nichibutsu U.K. Ltd.' and 'Nichibutsu U.S.A Corp.'.
Some of the musical themes used in the game are 'Baby Elephant Walk', 'The Pink Panther Theme' and 'The Entertainer'.
Jim Wright holds the official record for this game with 487,150 points on July 5, 1982 with three starting lives.
Jason Cram holds the official record for this game with 301, 950 points on November 21, 2003 with four starting lives.
A Crazy Climber unit appears in the 1982 movie 'Rocky III'.
Bandai released a board game based on this video game (same name) : This game has you playing cards to move to the top of a building. Like in the arcade, there is the peril that people seem to drop just about anything out their windows at random times. Each card allows you to move to a particular position relative to where you currently are (for example, a choice of straight up two squares or up two squares and left or right one). However, there must be an open window that is not occupied by another player for it to be a legal move. Whenever a player passes certain checkpoints, the spinner is spun to see if anything falls from the windows. If you're hit on the head, you drop down to the next open window. There is also a gorilla that knocks you all the way down if you're unfortunate enough to be hit by him. First one to get to the top of the building and escape on the helicopter wins.
- SCORING -
Each building has a STEP POINT heading. This indicates how many points you get for each window you successfully climb to. You also start out with a certain amount of bonus points per building. On buildings one and two, they decrease by 100 about every 2 seconds while on buildings three and four they decrease by 200 points about every 2 seconds. Below are listed the STEP POINT and BONUS
RATE points :
Building 1 - Step Point : 100 - Bonus Rate : 10000
Building 2 - Step Point : 150 - Bonus Rate : 20000
Building 3 - Step Point : 200 - Bonus Rate : 30000
Building 4 - Step Point : 250 - Bonus Rate : 40000
NOTE : You will only collect the remaining BONUS RATE if you successfully grab the helicopter at the top of the building. If you fail to grab the helicopter after it has made two passes, you get a consolation bonus of 3000 points regardless of what the BONUS RATE remaining is.
The balloon shows up during buildings two and three. You don't get points, perse, for grabbing the balloon. Instead, your character will get lifted up approximately ten stories and avoiding any hazards they may contain. You will get STEP POINTS for these bypassed stories as if you had actually climbed them. In addition, it will give you a bigger bonus since it is quicker going up the building like this.
- TIPS AND TRICKS -
* When you start the game, your climber will climb a couple of steps. Then it will be up to you to guide him to the top of the building. The hardest aspect of this game is developing a rhythm with the controls to enable your climber to climb smoothly. This is something that takes practice. Fortunately, once you've developed this rhythm, the game is much easier to play. The basic rhythm is :
1) From the bottom ledge, reach up to the next ledge (left or right joystick).
2) Once you've got a hold on the next ledge, pull back on the joystick to bring your climber to the next ledge.
3) Use the opposite joystick to reach for the next ledge. Then pull yourself up.
4) Continue this rhythm for fast, straight climbs.
5) This also works for climbing diagonally. Instead of reaching for the ledge above, reach for the upper right or left ledge diagonal from your climber.
* You can move your climber from side to side just by pushing both joysticks to the right or left. As long as windows are open along your path, you can execute this move. Good for avoiding objects dropping on you such as signs and garbage.
* All the buildings have the following hazards :
1) Windows opening and closing : You cannot climb on a ledge if the window is closed. On building 1, they open and close slowly while on building 4, they open and close quickly.
2) Bald people throwing flowerpots out the windows : You cannot climb on a ledge if a person is in the window. Also, if a flowerpot hits your climber, you will get one hand knocked off the ledge. If you were only holding on by one hand, your climber falls.
3) A pesky bird flies over dropping nifty things on your climber (only building 3 doesn't have this bird) : Again, not much trouble if you are holding onto a ledge with both hands.
* If you are holding onto a ledge with both hands and the window closes, your climber will fall. This is why you need to either quickly move up the building or learn how to move diagonally to avoid the window hazards. In addition, you will have to move diagonally when the building configuration is 4-2.
* BUILDING 1 : Besides the above hazards, there is only one other hazard to deal with...
1) The bird shows up when the building configuration goes from a 6-2-2 to a 6 for the second time.
2) People will drop flowerpots on you when the building goes from 6-2-2 for the first time to 6-2-2 the second time.
3) King Kong will be at the point where the building goes to 6-2 the second time. To get by Kong, just go up the windows on the opposite side Kong is on.
* BUILDING 2 : The usual hazards exist along with another new one.
1) The bird shows up when the building configuration goes from 6-4 the second time to the middle of the 4 configuration.
2) People drop flowerpots when the building goes to 2 until it goes to 2-4.
3) When the building goes 6-2-2, there is a Nichibutsu sign with wires coming out of either side sparking away. The best path is the right one under the sign.
4) Try to get the balloon which appears midway on the final 4 wide configuration.
* BUILDING 3 : There is yet another new hazard along with a couple of old ones.
1) People drop flowerpots from the first 6-2-2 configuration to the second 6-2-2 configuration.
2) Right after the 6-4 configuration, Crazy Climber signs will bounce toward your character. There are a couple of methods of dealing with them :
a) First, just slide left or right to avoid them.
b) If they can't be avoided, get both hands on one ledge and pull the joysticks back. This will bring your climber for a hanging position to one where he is resting on his palms. This sometimes works and sometimes doesn't. Also, right when the sign is about to hit him, pull back on the joysticks.
3) Another King Kong awaits where the building goes from 4 to 2. Use the Building 1 method to scoot by him.
4) Again, try to get the balloon which appears midway on the final 2 wide configuration.
* BUILDING 4 : There is another hazard in addition to the above. Plus, things happen quickly on this building.
1) In the middle of the first 6-2-2 configuration, is another sign with electrical wires. Use the method from Building 2.
2) The bird appears at the 6-2 configuration and leaves in the middle of the first 2 configuration.
3) From the 2-6 configuration to the middle of the 6 configuration, people are dropping flowerpots on your head.
4) When you come to the final 4-2 configuration, it is usually better to go to the left. This is because the Crazy Climber signs usually come down the right side. Of course, this isn't always true. Use the methods in Building 3 to deal with them.
5) Throughout your climb up this building, various manners of barbells, trash. There is no real defense against these except hold on tightly.
6) Once you complete this building, you are transported back to Building 1 to start again.
* Secret Password : Enter the name 'jordan.ltd' in the high score table and you get two free credits. This only works on the Japanese and bootleg versions of the game (although the password code is still present in the US version, the high score table entry has been crippled to only allow 3 letters, so you can't enter the code).
- SERIES -
1. Crazy Climber (1980)
2. Crazy Climber 2 (1988)
3. Hyper Crazy Climber (1996, Sony PlayStation)
4. Crazy Climber 2000 (2000, Sony PlayStation)
- STAFF -
Designed and programmed by : Shigeki Fujiwara
- PORTS -
* Consoles :
Atari 2600 (1982)
Arcadia 2001 (1982)
Nintendo Famicom (1986)
Nintendo Super Famicom (1995, "Nichibutsu Arcade Classics")
Sony Playstation (1995, "Nichibutsu Arcade Classics") includes the original game and a updated version named "Crazy Climber '85".
Bandai WonderSwan (1999)
Sony PlayStation 2 (2005, "Oretachi Geasen Zoku Sono 2 - Crazy Climber")
* Computers :
Sharp X68000 (1993)
* Others :
VFD handheld game (1989, "Crazy Climbing") released by Bandai.
VFD handheld game (1982) released by Entex.
LCD Keychains handheld game (1997) released by Bandai.
- SOURCES -
Game's rom.
Machine's picture.
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