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■ 지직스 - Zzyzzyxx


  ■ 에뮬게임에 대해 알고 싶습니다  바로가기

  ■ 마메 에뮬레이터 (Emulator) 실행방법  바로가기

  ■ 게임 구동시 필요한 바이오스 (Bios) 다운  바로가기

  ■ 자주묻는 질문 (Q&A)  바로가기

게임 제작사 (Making)

Cinematronics /

Advanced Microcomputer System

제작 년도 (Since)

1982년 

카테고리 (Category)

Maze

에뮬 구분 (Emulator)

마메 (MAME)

게임용량 (Size)

26.97 KB

소스 (Source)

jack.c

타이틀 (Title)

포스터 (Poster)

 



 

캐비넷 (Cabinet)

 

■ 게임 다운로드 (Game Download)

원본롬

(Roms)


10MB 보다 큰 파일은 용량 제한으로 인하여 알집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주어야 합니다.


원본롬 파일은 게임 실행에 반드시 필요하므로 다운받아야 합니다.


zzyzzyxx.zip


클론롬

(Clone Roms)

세계판 (World ver.)


유럽판 (Europe ver.)


미국판 (America ver.)


아시아판 (Asia ver.)


일본판 (Japan ver.)


라틴판 (Latin ver.)


브라질판 (Brazil ver.)


해적판 (Crack ver.)


기타 (Etc ver.)


지직스 (세트 2) Zzyzzyxx (set 2)

brix.zip


브릭스 Brix

zzyzzyxx2.zip


■ 원본롬과 클론롬의 차이를 알고 싶다면  바로가기

아트웍

(Artwork)


zzyzzyxx.zip


아트웍 (Artwork) 설정방법 → 바로가기


매뉴얼

(Manuals)


pdf 파일로 된 매뉴얼입니다.

전용뷰어 다운로드 페이지 → 바로가기


- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.


■ 게임 이미지 (Snap Shot)



    



History



Zzyzzyxx(c) 1982 Cinematronics.


Perseverance will be overwhelming emotion game players as they move up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. 's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to 's quest for Lola's love and affection.

Intelligent as the rattifers may be, there are 2 defenses can use to outsmart the destructive creatures. can brick himself within a brick when he sees an approaching rattifer or can move into the space where there is a gold helmet. The gold helmet intensifies 's goal to reach Lola by allowing to use the helmet to enclose a rattifer or break through one brick which is obstructing 's course towards Lola.

As irreproachable as Lola appears. Lola is overjoyed by 's success to retrieve enough presents and she whistles resoundingly to let know. After 's triumphant deed for love. becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces.

Other dangers testing 's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating .

As an added attraction, when a game player completes each level, there are animated cartoons depicting 's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping.


- TECHNICAL -

Cinematronics never designed a dedicated cabinet for this game. It can be found in any of the generic black cabinets of the day (they used several different ones during the production run). No side-art was made, just a control panel overlay, marquee, and two stickers (which were applied to a generic glass monitor bezel). A far cry from the standard floor to ceiling art that decorated most games in the early eighties. This game uses a unique wiring harness that is not compatible with any other titles, although it could be rigged up in any vertical cabinet with a little work.

Main CPU : Z80 (@ 3 Mhz)

Sound CPU : Z80 (@ 1.5 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 32

Players : 2

Control : 2-way joystick (vertical)

Buttons : 1


- TRIVIA -

Developed by Advanced Microcomputer Systems and released in November 1982 by Cinematronics.

A prototype of this game is known as "Brix", which was renamed to before release. Note : This game is always the last to appear alphabetically in a complete arcade games database. :)

Note : The screen is divided into 12 rows of bricks.

Kris MacLillivray holds the official official record for this game with 1,068,010 points on 06/11/2004.

Advanced Microcomputer was founded by Rick Dyer, who would later go on to create "Dragon's Lair" for Cinematronics.

Default highscore table (THE TOP TEN)

RANK SCORE INITIALS

1 15000 MJK

2 15000 ERO

3 15000 DGJ

4 15000 VEC

5 15000 MDF

6 15000 VAS

7 15000 SJP

8 15000 EDH

9 15000 AMS

10 15000 AMS


- SCORING -

The Bonus Points System :

Level 1 : 250 points per gift (2000 pt. maximum)

Level 2 : 500 points per gift (4000 pt. maximum)

Level 3 : 1000 points per gift (8000 pt. maximum)

Level 4 : 2500 points per gift (20,000 pt. maximum)

Level 5 : 4500 points per gift (36,000 pt. maximum)

Level 6 : ???? points per gift (??,??? pt. maximum)


- SOURCES -

Game's rom.



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