Zzyzzyxx(c) 1982 Cinematronics.
Perseverance will be overwhelming emotion game players as they move up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. 's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to 's quest for Lola's love and affection.
Intelligent as the rattifers may be, there are 2 defenses can use to outsmart the destructive creatures. can brick himself within a brick when he sees an approaching rattifer or can move into the space where there is a gold helmet. The gold helmet intensifies 's goal to reach Lola by allowing to use the helmet to enclose a rattifer or break through one brick which is obstructing 's course towards Lola.
As irreproachable as Lola appears. Lola is overjoyed by 's success to retrieve enough presents and she whistles resoundingly to let know. After 's triumphant deed for love. becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces.
Other dangers testing 's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating .
As an added attraction, when a game player completes each level, there are animated cartoons depicting 's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping.
- TECHNICAL -
Cinematronics never designed a dedicated cabinet for this game. It can be found in any of the generic black cabinets of the day (they used several different ones during the production run). No side-art was made, just a control panel overlay, marquee, and two stickers (which were applied to a generic glass monitor bezel). A far cry from the standard floor to ceiling art that decorated most games in the early eighties. This game uses a unique wiring harness that is not compatible with any other titles, although it could be rigged up in any vertical cabinet with a little work.
Main CPU : Z80 (@ 3 Mhz)
Sound CPU : Z80 (@ 1.5 Mhz)
Sound Chips : AY8910 (@ 1.5 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 32
Players : 2
Control : 2-way joystick (vertical)
Buttons : 1
- TRIVIA -
Developed by Advanced Microcomputer Systems and released in November 1982 by Cinematronics.
A prototype of this game is known as "Brix", which was renamed to before release. Note : This game is always the last to appear alphabetically in a complete arcade games database. :)
Note : The screen is divided into 12 rows of bricks.
Kris MacLillivray holds the official official record for this game with 1,068,010 points on 06/11/2004.
Advanced Microcomputer was founded by Rick Dyer, who would later go on to create "Dragon's Lair" for Cinematronics.
Default highscore table (THE TOP TEN)
RANK SCORE INITIALS
1 15000 MJK
2 15000 ERO
3 15000 DGJ
4 15000 VEC
5 15000 MDF
6 15000 VAS
7 15000 SJP
8 15000 EDH
9 15000 AMS
10 15000 AMS
- SCORING -
The Bonus Points System :
Level 1 : 250 points per gift (2000 pt. maximum)
Level 2 : 500 points per gift (4000 pt. maximum)
Level 3 : 1000 points per gift (8000 pt. maximum)
Level 4 : 2500 points per gift (20,000 pt. maximum)
Level 5 : 4500 points per gift (36,000 pt. maximum)
Level 6 : ???? points per gift (??,??? pt. maximum)
- SOURCES -
Game's rom.