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■ 아스트로 파이터 (세트 1) - Astro Fighter


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게임 제작사 (Making)

Data East

제작 년도 (Since)

1979년 

카테고리 (Category)

Shooter / Gallery

에뮬 구분 (Emulator)

마메 (MAME)

게임용량 (Size)

9.13 KB

소스 (Source)

astrof.c

타이틀 (Title)

포스터 (Poster)

 



 

캐비넷 (Cabinet)

 


■ 게임 다운로드 (Game Download)

원본롬

(Roms)


10MB 보다 큰 파일은 용량 제한으로 인하여 알집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주어야 합니다.


원본롬 파일은 게임 실행에 반드시 필요하므로 다운받아야 합니다.


astrof.zip


클론롬

(Clone Roms)

세계판 (World ver.)


유럽판 (Europe ver.)


미국판 (America ver.)


아시아판 (Asia ver.)


일본판 (Japan ver.)


라틴판 (Latin ver.)


브라질판 (Brazil ver.)


해적판 (Crack ver.)


기타 (Etc ver.)


아스트로 배틀 (세트 1) Astro Battle (set 1)

abattle.zip


아스트로 배틀 (세트 2) Astro Battle (set 2)

abattle2.zip


아스트로 컴뱃 (신형, CB) Astro Combat (newer, CB)

acombat.zip


아스트로 컴뱃 (구형, PZ) Astro Combat (older, PZ)

acombato.zip


아스트로 파이어 Astro Fire

afire.zip


아스트로 파이터 (세트 2) Astro Fighter (set 2)

astrof2.zip


아스트로 파이터 (세트 3) Astro Fighter (set 3)

astrof3.zip


수퍼 스타 배틀 Super Star Battle

sstarbtl.zip


■ 원본롬과 클론롬의 차이를 알고 싶다면  바로가기

아트웍

(Artwork)


아트웍 (Artwork) 설정방법 → 바로가기


매뉴얼

(Manuals)


astrof.pdf


pdf 파일로 된 매뉴얼입니다.

전용뷰어 다운로드 페이지 → 바로가기


- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.


■ 게임 이미지 (Snap Shot)



    


    



History



Astro Fighter [Upright model] (c) 1979 Data East.


Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat 4 waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.


- TECHNICAL -

Dimensions : 25,5'' (64,77cm) wide x 67'' (171,8cm) high x 28'' (71,12cm) deep. Weight : 290 lbs (132 kg).

Board Number : AG070001

Prom Stickers : AG01-AG06

Main CPU : M6502 (Number : AG070002) (@ 662.187 Khz)

Sound Chips : Samples

Screen orientation : Vertical

Video resolution : 240 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 16

Players : 2

Buttons : 3 (LEFT, RIGHT, FIRE)


- TRIVIA -

This is the first game manufactured by Data East. Astro Fighter came as a result of a merging of ideas between Sega and Data East. Unfortunately, this game wasn't well received and didn't sell many units. Sega would improve on the overall design and release "Astro Blaster", which was a superior game in every way to this one. Astro Fighter, though, was still a challenging game and a definite departure from the standard 'shoot'em up' type of space games, it just never caught on.

David Nelson of Derry, New Hampshire, holds the official record for this game with 37,150 points on May 31, 2008.

An Astro Fighter unit appears in the 1982 movie 'Rocky III'.

Official Releases :

Astro Fighter [Upright model] (Data East)

Astro Fighter [Cocktail model] (Data East)

Astro Fighter [Slimline model] (Data East)

Licensed products :

Astro Fighter [Upright model] (Gremlin/Sega)

Astro Fighter [Slimline model] (Gremlin/Sega)

Astro Fighter [Upright model] (Taito)

Astro Fighter [Cocktail model] (Taito)

Astro Fire (Ren?Pierre)

Bootleg/Hacks :

Astro Combat

Astro-Battle (Sidam)

Super Star Battle (SG)


- UPDATES -

Set 1 :

* 16Kbit ROMs.

* Green/Hollow empty fuel bar.

* 60 points for every bomb destroyed.

Set 2 :

* 8Kbit ROMs.

* Blue/Solid empty fuel bar.

* 60 points for every bomb destroyed.

Set 3 :

* 8Kbit ROMs.

* Blue/Solid empty fuel bar.

* 300 points for every seven bombs destroyed.


- SCORING -

Blue Alien : 20 points

Purple Alien : 30 points

Green Alien : 40 points

Yellow Alien : 50 points

'GS' Alien : 300 or 950 points

Bomb : 60 or 300 points per seven bombs destroyed (depends on what version machine you play, see 'Updates' section).

Fuel Bonus : 3,000, 6,000 or 9,000 points

Spaceship Bonus : 5000 points/spaceship


- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle at the bottom of the screen. The alien spaceships have two ways they shoot at your fighter. They either shoot straight down or they shoot diagonally. You must take out all the alien spaceships on a screen. If you fail to do so, you will have to deal with their full complement again and your fighter will be set at the next higher level. If you happen to get killed during a wave, you only have to deal with the remaining alien spaceships.

* Fuel is a precious commodity in this game. You may be able to let one or two waves of aliens escape but you will really be pressed to finish the entire round with enough fuel. If your fuel runs out, your game is over regardless of how many fighters you have left.

* You can only have one shot on the screen at a time. This means you will need to plan your shots and don't fire unless you need to.

* The first four waves of alien spaceships, come down in distinct formations. Understanding how these formations are set up is the key to taking them out quickly.

1) The Blue Aliens come down in a 'pyramid-type' formation. Starting from the bottom, the numbers are five at the bottom, three at the next level, two at the next level, and one at the top.

2) The Purple Aliens come down in two straight lines. With six in the bottom line and six in the top line.

3) The Green Aliens come down in a haphazard-type formation. They move back and forth across the screen and they are the hardest spaceships to deal with.

4) The Yellow Aliens come down in three rows with five spaceships per row.

* As you shoot the alien formations, you will notice that the remaining alien spaceships will speed up. The key is to shoot them high up on the screen so that you are not desperately trying to take out the last ones at the bottom. This also means taking out the bottom attackers first to give yourself some 'breathing' room.

* In addition to the alien spaceships, you must be wary of the bombs that drop down. When you are lining up your shots at the alien spaceships, always be aware of where the bombs may be heading and act accordingly.

* On the fifth wave, you will have to deal with the 'GS' mother ship. Its shots are pretty easy to avoid and it must be hit dead center to stop it, collect the points, and refuel your fighter for the next round.

* There is a 10k bonus trick. Normally, if you hit the GS mother ship with your first shot you get 950 points, otherwise you get 300 points. However, if you miss with your first shot and then destroy it with your 55th shot (counting from the beginning of the level, or when you start with a new ship) you get 10,000 points! There are 4 waves per level - 11 enemies on the 1st, 12 on the 2nd and 3rd, and 15 on the 4th (50 total), so you can miss 3 times (or hit bombs) before you reach the mother ship.


- SERIES -

1. Astro Fighter [Upright model] (1979)

2. Super Astro Fighter [Cassette No.09] (1981)


- PORTS -

* Computers :

Microtan 65

Tandy Color Computer (1982, "Astro Blast")

ZX-Spectrum (1983, "Starclash") : Micromega (UK), programmed by Derek Brewster.


- SOURCES -

Game's rom.

Machine's picture.



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