잘 모르시는 분들은 위 내용들을 확인하시고 진행하시면 수월하게 게임을 하실 수 있습니다.
게임 제작사 (Making) - Konami
제작 년도 (Since) - 1987년
카테고리 (Category) - Platform / Shooter Scrolling
에뮬 구분 (Emulator) - 마메 (Mame)
게임용량 (Size) - 379.29 KB
소스 (Source) - contra.c
10MB 보다 큰 파일은 용량 제한으로 인하여 반디집으로 분할 압축되어 있습니다.
다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주셔야 합니다.
원본롬 (Roms)
원본롬 파일은 게임 실행에 반드시 필요하므로 다운 받아야 합니다.
클론롬 (Clone Roms)
혼두라 (魂斗羅) (미국판, 세트 2) Contra (US, set 2)
혼두라 (魂斗羅) (해적판) Contra (bootleg)
혼두라 (魂斗羅) (일본판) Contra (Japan)
혼두라 (魂斗羅) (일본 해적판) Contra (Japan bootleg)
그리저 (세트 1) Gryzor (set 1)
그리저 (세트 2) Gryzor (set 2)
다운 받으신 후 압축 해제하지 말고 artwork 폴더에 넣어주세요.
pdf 파일로 된 매뉴얼입니다.
전용뷰어 다운로드 페이지 → 바로가기
코나미에서 1987년에 처음 내놓은 런 앤 건 시리즈. 魂(콘) 斗(토) 羅(라) 라고 쓰고 콘트라라고 읽는다.
저것 때문에 우리나라에선 혼두라 또는 람보와 코만도 시리즈라고도 많이 불린다.
(현재의 콘트라 스토리 라인으로는 랜스가 빌에게 살해당하고 빌도 그 이후 사망하여 복제만 존재하기 때문에 이제 람보와
코만도로 불리우는 시리즈를 볼 수 없다. 단 사무라이 스피리츠 시리즈가 그랬듯 시점을 과거로 잡은 속편들이 등장하기 때문에
꼭 그렇지만도 않은 상황. 네오 콘트라 바로 다음에 나온 DS용 콘트라 4가 그 예이다)
정식으로 오락실에 나온 건 슈퍼 콘트라까지이며, 그 이후로는 콘솔 게임기로 시리즈가 넘어갔다.
'슈퍼'의 속편인 콘트라 스피리츠의 경우 북미 한정으로 공식 시간제 슈퍼 패미컴인 '닌텐도 슈퍼 시스템'으로 제공된 적이 있어
어찌보면 이것이 공식적으로 오락실에 나온 최후의 콘트라지만, 일단 콘솔 게임기를 개조해 만든 불법 시간제 오락실 기기들이
세계적으로 많이 존재했기 때문에 사실상 콘트라 더 하드코어까지는 오락실에서 플레이 가능했다.
최소한 한국에서는 람보와 코만도라고 불리우는 시리즈를 전부 보거나 플레이 한 사람이 오락실에 있을 것이다.
이름의 유래는 이란 - 콘트라 사건에 관여되었던 반정부 게릴라 '콘트라'에서 온 것으로, 콘트라라는 발음에 맞춰 한자를 끼워
맞춘 것이 제목이 되었다. 제목의 유래가 저렇다보니 북미쪽에서는 한 때 콘트라라는 이름을 쓰지 못하고, 그냥 'C' 등으로 표기
해서 게임을 발매해야 했던 적도 있었다.
한자 魂斗羅에는 뜨거운 투혼과 게릴라 전술의 소질을 선천적으로 겸비한 최강의 투사의 호칭이라는 설명이 붙었다.
코만도, 람보, 에일리언 2 - 이 세가지 액션 영화를 하나로 합친 경파한 분위기도 분위기였지만, 당시 그 어떤 액션 게임보다도
화끈한 플레이어 캐릭터의 공격력과 무한대로 사방에서 쏟아져 나오는 적들의 조합은 파괴와 난사의 쾌감을 유저들에게 제대로
안겨주었고 세계적으로 히트한 게임이 된다.
다만 사방에서 탄이 날아오는데다 아군의 피탄판정이 크고 점프가 너무 높기 때문에 난이도는 대단히 어렵다.
(반복 플레이로 암기를 잘하면 그만큼 쉬워지기는 한다)
맨몸의 인간이 총을 이리저리 갈기고 다니는게 너무 폭력적이라는 이유로 유럽에서는 캐릭터들을 모두 로봇으로 바꾼
'프로보텍터' 라는 버전으로 나오던 시절이 있었다.
메가 드라이브용 '하드 코어'까지 이런식으로 나오다가 이후부터는 다른 나라와 동일한 내용으로 발매되었다.
Contra (c) 1987 Konami.
In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being.
Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their
plot to invade the Earth. Bill Rizer and Lance Bean, of the unit, are sent to the Oceania island to stop the evil
threat.
'' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view
levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside
an enemy base, destroying various sensors, in order to reach the core of the base.
Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of
ammunition and can jump, move and fire in all eight cardinal directions.
Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is
essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and
also eliminate the current weapon from the player's inventory.
As players fight their way through the enemy-packed levels, additional weapons can be collected.
If the player loses a life, they will also lose any weapon power-up they were carrying. Available weapons are:
Machine Gun: Auto-fire.
Spread gun [S]: Allows the player to fire 5 shots in an arc.
Laser: Will shoot a long laser that can take out many enemies in a row.
Fire Ball [F]: A gun which fires small fireballs in a corkscrew pattern.
Rapid Bullets [R]: Increases the firing rate of the player's currently equipped weapon.
Works with the Machine Gun and Fire Ball.
Barrier [B]: Will make the player invincible for a few seconds.
The game consists of ten stages:
Stage 01 : Jungle (horizontal scroll)
Stage 02 : Inside Base 1 (3D maze)
Stage 03 : Core of Base 1 (3D fixed)
Stage 04 : Waterfall (vertical scroll)
Stage 05 : Inside Base 2 (3D maze)
Stage 06 : Core of Base 2 (3D fixed)
Stage 07 : Snow Field (horizontal scroll)
Stage 08 : Energy Zone (horizontal scroll)
Stage 09 : Hangar (horizontal scroll)
Stage 10 : Alien Lair (horizontal scroll)
- TECHNICAL -
Game ID : GX633
Main CPU : M6809 (@ 1.5 Mhz)
Sound CPU : M6809 (@ 2 Mhz)
Sound Chips : YM2151 (@ 3.582071 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 280 pixels
Screen refresh : 60.00 Hz
Palette colors : 128
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in February 1987.
This game is known in Europe as "Gryzor".
Note : The Japanese version uses kanji (Chinese characters) to phonetically spell out 'Kon-to-ra'',
the Japanese transliteration of the name "".
This is an example of ateji, in which an artist uses kanji for their phonetic value rather than any meaning
they may have.
Here are the official names of the characters : Bill Rizer (player 1) and Lance Bean (player 2).
They were named after the following actors, all of which appeared in the 1986 movie, "Aliens"; Bill Rizer is
named after the actors Bill Paxton and Paul Reiser, while Lance Bean is named after Lance Henriksen and
Michael Biehn.
Bill Rizer makes an appearance as a supporting character in the 1992 Family Computer game
"Wai Wai World 2 SOS!! - Paseri Jou".
The music from the final stage is also used for the final boss confrontation in "Wai Wai World" for the
Family Computer.
Chad Johnson holds the official record for this game with 1, 546, 600 points on July 15, 2002.
Alpha Records released a limited-edition soundtrack album for this game
(Konami Game Music Vol.4 - 28XA-201) on 10/03/1988
- UPDATES -
The game's backstory differs between sources.
The storyline written above is the one used by Japanese sources and later mentioned in canon in :
Shattered Soldier for the PlayStation 2. In the North American manual for the NES version, the time was
changed from the 27th century to the present day, with the location moved from Galuga to an unnamed
South American island. Bill and Lance were given the codenames "Mad Dog" and "Scorpion", names
which were later used for 2 unrelated characters in the American-produced 4 for the Nintendo DS.
- TIPS AND TRICKS -
* Weapons
1) Shotgun: Your default weapon, can fire suprisingly fast.
2) Spread Gun: Shoots waves of expanding blobs. Outstanding.
3) Laser: Hold down fire for a longer beam. Powerful.
4) Fireball: Fires spinning red blobs.
5) Machine Gun: Rapid fire bullets. Sounds like a drum machine.
6) Rapid: Speeds up shotgun, fireball & machine gun bullets. Handy.
7) Barrier: Complete invulnerability for a limited time. Nice.
* Use shots wisely: Jump shots and crouch shots allow you to attack while avoiding enemy attacks.
Do not hesitate. Keep those shots going!
* Kill before being killed: if you see an enemy, shoot right away. Defeat them before they fire at you.
Be the first one to attack!
* Tip for taking down the fortress: At the end of Stage 1 (the Jungle) and Stage 4 (the Waterfall), you will
find yourself at the heavily fortified entrance of the next base. To gain access to the base, you will need
to destroy the large sensor. The sensor in Stage 1 is guarded by a sniper and two mortar cannons, while
the sensor in Stage 4 is guarded by a large five-way cannon at middle, with two rotating guns around it
(one on each side).
* Tips for 3-D mazes: Destroy the orb-shaped sensors in each wall to stop the high voltage electric currents.
Taking out the weak points quickly is key to conquering the 3-D levels before time runs out.
If you press the joystick upward and touch the electricity, you will be stunned and won't be able to move
for a while. Don't move forward until you take out the sensor and stop the electricity.
After you take out the weak point, look at the map while proceeding. You'll know whether to go left or right.
You can dodge enemy bullets by lying down! Destroy rolling mines by using crouch shots.
As you proceed, there are weak points that are positioned so that you can't reach them. Utilize jump shots
and crouch shots.
* Beware of falling off at Stage 4: In the waterfall, missing a platform and falling down will count as a miss.
* Barrier: The Barrier power-up can only be found at the beginning of Stage 4 (the Waterfall) or halfway
through Stage 9 (the Hangar) if the player has only their normal gun equipped
* Rapid Bullets: The Rapid Bullets power-up will only appear in the beginning of the Waterfall stage and
halfway through Snow Field stage (before fighting the first tank) if the player has only the normal gun
equipped. Because of this, the only weapons the Rapid Bullets upgrade can be used with are the normal gun,
the Fire Ball gun, and the Machine Gun.
- SERIES -
1. (1987)
2. Super (1988)
3. Operation C (1991, Nintendo Game Boy)
4. Force (1992, Nintendo NES)
5. III - The Alien Wars (1992, Nintendo Super Famicom)
6. - Hard Corps (1994, Sega Mega Drive)
7. - Legacy of War (1996, Sony PlayStation)
8. C - The Adventure (1998, Sony PlayStation)
9. - Shattered Soldier (2002, Sony PlayStation 2)
10. Neo (2004, Sony PlayStation 2)
11. 4 (2007, Nintendo DS)
12. ReBirth (2009, Nintendo Wii - WiiWare)
- STAFF -
Game programmers : Satoru, Hideyuki Falco, Koichi Cobra
Video graphics : Kengo
Special designers : Ishiwari Jinbo, Passionate Norio
Sound editor : Kazuki Muraoka (Kazuki Jah)
Engineer : Rom Yamamoto
Directed by : Koji
- PORTS -
The Famicom/NES version has 8 stages instead of 10. This is because the "Core" segments are no longer
separate stages, but boss battles which occur at the end of each corridor stage.
The level designs are also different, with more elaborate traps, such as spiked walls in the Hangar stage.
The MSX version has drastically altered gameplay with only two power-up items: a speed upgrade which
increases the player's walking and shooting speed, and a weapons upgrade that allows to select their new
weapon. A life gauge was also added to the player. There are 19 stages in the MSX in st to the arcade's 10,
but the Hangar stage is not included and the level designs are drastically different.
* Consoles :
Nintendo NES (1988)
Nintendo NES (1990, "Probotector")
Sony Playstation 2 (2006 ,"Oretachi Game Center - ")
Microsoft XBOX 360 (2006, as a downloadable Live Arcade game)
Nintendo DS [JP] (Mar.15.2007, "Konami Classics Series - Arcade Hits")
Nintendo DS [NA] (Mar.27.2007, "Konami Classics Series - Arcade Hits")
Nintendo DS [EU] (Oct.26.2007, "Konami Classics Series - Arcade Hits")
Nintendo DS [AU] (Oct.29.2007, "Konami Classics Series - Arcade Hits")
Nintendo DS (2007, " 4", as an unlockable bonus content)
* Computers :
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)
Commodore C64 (1987)
PC [MS-DOS] (1987)
MSX2
PC [MS Windows, CD-ROM] (2002, "Konami Collector's Series - Castlevania & ")* Others :
LCD handheld game (1989, "C") by Konami.
- SOURCES -
Game's rom.
Machine's picture.
Game's flyer (Japanese and American).
- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.
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