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■ 테트리스 그랜드 마스터 (일본판) - Tetris The Grand Master


  ■ 에뮬게임에 대해 알고 싶습니다  바로가기

  ■ 마메 에뮬레이터 (Emulator) 실행방법  바로가기

  ■ 게임 구동시 필요한 바이오스 (Bios) 다운  바로가기

  ■ 자주묻는 질문 (Q&A)  바로가기

게임 제작사 (Making)

Arika / Capcom

제작 년도 (Since)

1998년 

카테고리 (Category)

Puzzle / Drop

에뮬 구분 (Emulator)

마메 (MAME)

게임용량 (Size)

2.6 MB

소스 (Source)

zn.c

게임 이미지 (Snap Shot)

 

        


        


        


        



타이틀 (Title)

포스터 (Poster)

 

 

캐비넷 (Cabinet)

 

■ 게임 다운로드 (Game Download)

원본롬

(Roms)


10MB 보다 큰 파일은 용량 제한으로 인하여 알집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주어야 합니다.


원본롬 파일은 게임 실행에 반드시 필요하므로 다운받아야 합니다.


tgmj.zip


클론롬

(Clone Roms)

세계판 (World ver.)


유럽판 (Europe ver.)


미국판 (America ver.)


아시아판 (Asia ver.)


일본판 (Japan ver.)


라틴판 (Latin ver.)


브라질판 (Brazil ver.)


해적판 (Crack ver.)


기타 (Etc ver.)


■ 원본롬과 클론롬의 차이를 알고 싶다면  바로가기

아트웍

(Artwork)


아트웍 (Artwork) 설정방법 → 바로가기


매뉴얼

(Manuals)


pdf 파일로 된 매뉴얼입니다.

전용뷰어 다운로드 페이지 → 바로가기


- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.


■ 게임 설명



1998년 발매된 첫 TGM 시리즈.

기판은 플레이스테이션을 기반으로 만들어진 CAPCOM SONY ZN-2를 사용하였다.

(이 기판으로 나온 대표적인 게임은 스트라이더 히류 2, 사립 저스티스 학원 등이 있다)


오랫동안 살아남거나 고득점을 하는 것을 목표로 하는 전형적인 테트리스 게임과는 다르게, TGM은 제한된 기회 안에서 높은

등급을 얻는것을 목표로 한다. 최종 등급인 그랜드 마스터를 제외하고는 등급은 점수에 따라 결정된다.

랭킹은 등급에 따라 결정되며, 등급이 같을 경우 시간이 더 빠른 기록이 상위권에 랭크되는데, 상위권 랭커들은 죄다 그랜드 마스터

등급을 따내기 때문에 결국엔 레벨 999까지의 타임어택 경쟁이 되어버렸다.


본디 아케이드판 발매 이후 99년 출시를 목표로 플레이스테이션용으로 이식이 되고 있었지만, 테트리스 컴퍼니가 99년 연초에

발표한 한 플랫폼에 테트리스 시리즈는 하나의 타이틀만 가능하다는 정책덕분에 가정용의 발매가 취소되었다.



■ History



Tetris - The Grand Master (c) 1998 Arika.


- TECHNICAL -

Sony ZN-1 hardware

Main CPU : PSX (@ 16.9344 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536

Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -

This game was released in Japan only (July 1998).

If you enter the initials '666', 'A ', 'AA ', 'AAA', 'AHO', 'ASS', 'AUM', 'DIE', 'ETA', 'FUC', 'FUK', 'HIV', 'IRA', 'KKK', 'OSI', 'PEE', 'PIS', 'PLO', or 'SEX', they will be changed to 'ARK', which stands for Arika, the company that made the game.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (TGM The Grand Master - PCCB-00372) on 19/05/1999.

Music from this game was remixed and included in Arika's music game 'Technic Beat' which saw a release in both arcades and on PS2.


- SCORING -

The higher your level, the more points you earn for clearing lines.

You also get more points if you press down to drop or lock a piece.

This game gives you a bonus for clearing lines in a 'Combo' with consecutive pieces.

If you manage to clear the screen entirely, 'BRAVOx4' will appear on the screen and you will get quadruple the points for those lines.

Here is a more technical description of the scoring formula :

Score = ((Level + Lines)/4 + Drop) x Lines x Combo x Bravo

Where (Level + Lines)/4 is rounded up and :

Level is the current level you are on.

Lines is the number of lines you just cleared.

Drop is the number of spaces you dropped the piece. The last space your piece falls does not contribute to this, however locking the piece once it has landed will add 1 to the Drop.

Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.

Combo returns to 1 by default every time a piece does not clear lines. Otherwise, it is :

Combo = Combo - 1 + (2 x Lines - 1)


- TIPS AND TRICKS -

* Conditions for Achieving the Grandmaster Grade : The higher you score, the better your grade will be. However, you need more than a high score to be graded a Grandmaster. You must be at least grade 1 when you reach level 300 and grade S4 when you reach level 500. Finally, you must be grade S9 and reach level 999 in under 13 minutes and 30 seconds (the tricky bit). Good luck!

* Basic Tips for Improving Speed :

1) When a piece is touching your stack, tapping 'down', will lock it in place instantly, saving you a fraction of a second. These really add up, so keep pushing the game forward as fast as you can handle!

2) It takes the same amount of time to clear a single line as it does to clear a double, triple, or Tetris, so try to be efficient and avoid clearing too many singles.

3) Your level increases by 1 for every line you clear. It also increases by 1 for every piece that appears. However, when you are at levels 99, 199, 299, etc. your level will not increase from falling pieces. You MUST clear a line to proceed (and change the background). Every second you spend without clearing a line is wasted time, so keep an eye on your level and try to have a line ready for the right moment.

4) If you intentionally keep your stack near the top of the screen it will take less time for pieces to fall and you will save time. This is most important at the beginning when pieces fall slowly, and again at level 200 when they slow to a crawl once more. By level 500, pieces will literally fall instantly and it will no longer make a difference how high your stack is.

* Advanced Rotation Techniques :

1) If you press and hold a rotate button before a piece appears, that piece will be rotated instantly as it appears in the field. The attract mode can give you a visual demonstration.

2) When you are rotating a piece, if there are any blocks preventing a rotation then the game will then try to see if there is room for a rotated piece 1 square to the right, and failing that, 1 square to the left. It sounds subtle, but you can use this to get pieces into seemingly impossible locations. Study the visual demonstrations of this in the attract mode.

* Predicting Upcoming Pieces :

1) At the top of the screen, the next piece is displayed.

2) Every piece has its own sound effect. Whenever a piece enters the screen, the sound of the upcoming piece is played. With practice, this knowledge can save you the effort of looking up to find out the next piece.

3) The pieces you get are not purely random. The game keeps a history of the 4 most recent pieces, and every time the game "rolls" a new piece, it will reroll if this piece is found in the history. The game will keep trying to give you a piece not contained in your history, re-rolling as many as 4 times, before finally giving you whatever the last of these rolls happened to be. The implications of this are subtle: You are both unlikely to get flooded with many of the same piece, and unlikely to get starved of any particular piece. Overall the pieces come more regularly than other versions of Tetris, allowing the player to build bold structures (in expectation of upcoming pieces) that would be far too risky with purer randomization. It is also interesting to note that this version of Tetris, a game named after the Greek word for 'four' and using pieces constructed with 4 squares, also keeps a history of 4 pieces and will re-roll up to 4 times.

4) The game will never give you an 'S', 'Z', or 'O' shape as your first piece. Also, every game begins with its history filled with 4 green 'Z' pieces, making these pieces initially unlikely. The odds of getting a Z shape as your second piece, for example, are fewer than 1/1000. Plan your opening moves accordingly.

* Title Screen Codes : Enter these codes at the title screen for the desired effect...

Big Mode (Pieces are much larger in size.) : Left(x4), Down, C, B, A.

Mono Mode (Play the game in black and white.) : Right(x3), Up, C, B, A.

TLS Mode (Pieces will still have shadows beyond lvl100) : A, B, C(x2), B, A(x2), C, B.

Uki Mode (A Japanese child will laugh when you clear lines.) : A, B, A, B, A, B, A, B, A, B, A, B, A, B, A, B(x2).

20G Mode (Starts the game with the highest gravity of 20 spaces per frame.) : Down(x8), C, B, A.

Rev Mode (Pieces rise instead of falling as you play Tetris in reverse.) : Down, Up(x2), Down, C, B, A.

* No Item Mode : To play a classic versus game without any items, hold down both player Start buttons when it says 'Here Comes a New Challenger'.

* Another Hidden Game Mode : As you play, leave the bottom left square unfilled so that that line doesn't clear. Also, leave the square up one and right one unfilled so that the second line won't clear. Continue like this, leaving holes diagonally, until you reach the right wall. Then continue diagonally to the left wall. You should be making a pattern that looks like '>'. It's actually rather hard to make the pattern entirely, but try to make as much as you can. After you die the game will recognize this pattern and give you an additional "Secret Grade", according to how much of the pattern you were able to make. Can you achieve Grandmaster in this challenging exercise ?


- SERIES -

1) Tetris - The Grand Master (1998)

2) Tetris The Absolute - The Grand Master 2 (2000)

3) Tetris The Absolute - The Grand Master 2 Plus (2000)

4) Tetris The Grand Master 3 - Terror-Instinct (2005)

5) Tetris - The Grandmaster 4: The Masters of Round (2009)


- STAFF -

Visual Design : Motokazu Sakai, Miroshi Chiba, Younosuke Naitou

Programmer : Gara, Nagatani

Programmer of the prototype : Akira K.

Music composed by : Shinji Hosoe (Megaten), Ayako Saso (AYA), Takayuki Aihara (J99)

Planner & Producer : Mihara


- SOURCES -

Game's rom.

This game's program ROMs have been examined to provide some of the more detailed information above.



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