잘 모르시는 분들은 위 내용들을 확인하시고 진행하시면 수월하게 게임을 하실 수 있습니다.
게임 제작사 (Making) - Konami 제작 년도 (Since) - 1989년 카테고리 (Category) - Fighter / 2.5D 에뮬 구분 (Emulator) - 마메 (Mame) 게임용량 (Size) - 1.76 MB 소스 (Source) - tmnt.c |
10MB 보다 큰 파일은 용량 제한으로 인하여 반디집으로 분할 압축되어 있습니다.
다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주셔야 합니다.
원본롬 (Roms)
원본롬 파일은 게임 실행에 반드시 필요하므로 다운 받아야 합니다.
클론롬 (Clone Roms)
닌자거북이 (영국판 4인용) Teenage Mutant Hero Turtles (UK 4 Players, set 1)
닌자거북이 (영국판 2인용, 세트 1) Teenage Mutant Hero Turtles (UK 2 Players, set 1)
닌자거북이 (영국판 2인용, 세트 2) Teenage Mutant Hero Turtles (UK 2 Players, set 2)
닌자거북이 (영국판, 4인용, 세트 2) Teenage Mutant Hero Turtles (UK 4 Players, set 2)
닌자거북이 (미국판 4인용, 세트 1) Teenage Mutant Ninja Turtles (US 4 Players, set 1)
닌자거북이 (미국판 4인용, 세트 2) Teenage Mutant Ninja Turtles (US 4 Players, set 2)
닌자거북이 (일본판, 2인용) Teenage Mutant Ninja Turtles (Japan 2 Players)
닌자거북이 (일본판, 4인용) Teenage Mutant Ninja Turtles (Japan 4 Players)
닌자거북이 (오세아니아판, 2인용) Teenage Mutant Ninja Turtles (Oceania 2 Players)
다운 받으신 후 압축 해제하지 말고 artwork 폴더에 넣어주세요.
- 원래 베이스는 아케이드 게임으로 패미컴 1편과 같은 해인 1989년 발매된 벨트스크롤 액션게임.
패미컴 게임이 애매한 게임성으로 묻힌 받면 이 게임은 4인 동시 플레이나 액션성에서 상당한 호평을 받았다.
처음 출시되어 오락실에 들어왔던 90년에는 이 게임기 앞에 사람이 항상 바글바글했던 것은 물론 서로 얼굴을 모르는 사람들
이라도 게임 앞에서는 한 마음이 되어 4인 플레이를 하며 코인 러쉬로 최종 보스를 잡던 광경도 매우 흔했다.
극단적인 예로 이 게임기에만 하루에 5,000원 넘는 돈을 쓰고 결국 기계를 고장내 놓고 간 사람도 있었다고 한다.
(참고로 당시 게임 한 판당 가격이 50원. 즉 5,000원 이상이라면 100 크레딧 이상을 플레이 했다는 소리다)
전편의 어려운 난이도와는 성격이 달랐지만 이쪽도 코나미의 여타 벨트스크롤 액션게임들처럼 녹록치 않은 난이도를 보여준다.
가장 문제되는 것은 칼로 두부를 써는 듯한 타격감과 적들의 피격 딜레이가 그렇게 크지 않다는 점.
통상공격으로는 잘 때리다가도 피격 딜라이가 풀려서 얻어맞는 불상사가 자주 일어난다.
게다가 후반으로 갈수록 보스들의 공격력이 높아져서 대략 4 ~ 5번만 맞아도 라이프 하나가 없어질 정도가 된다.
최종 보스인 "슈레더" 가장 큰 골칫거리로 분신 무한증식으로 덤벼온다.
분신 개체수는 슈레더 전에서 플레이어 참가 인원수에 따라 증식한다. 1인이면 1명의 분신과 본체이고, 도중 참가를
하면 증식한다. 어느정도 피가 닳기 시작하면 파괴광선을 날리는데 이게 가장 무섭다.
즉사기인 파괴광선은 닿는 순간 거북이 원킬로 상당히 흉악하다.
분신들도 이것까지 날리는데 난이도가 엄청 나게 올라간다. 피하는 방법은 점프 뿐.
거기다가 3방향에 화면 전체 일직선에 끝까지 다 닿아버리므로 재수 없으면 사망한다.
본체도 상당부분 피해를 입으면 모자가 벗겨진다.
적이 던지는 투척무기를 격파하면 스코어가 1 올라가는 버그가 존재한다.
야리코미 플레이라면 이것을 악용 해서 스코어 1천점에 도달하는 괴수도 존재한다는 이야기.
물론 회복 아이템은 당연히 피자.
여담으로 주먹왕 랄프에서 오락실 기기로 아주 잠깐 나온다.
예고편 기준으로 정지화면을 누르지 않으면 거의 보이지 않을 정도로 빠르게 지나간다.
그 인기 적에 NES로 역이식하여 발매되기도 했는데, 이미 닌자격귀전이 있었기 때문에 패미컴판에선 이 작품을 닌자 거북이 2로
넘버링하여 발매하였다.
버튼 두 개를 동시에 누르면 살짝 점프하며 무기를 휘두르는데 여기에 맞으면 대부분의 자코가 한 방에 나가 떨어진다.
그리고 보스전에서는 보스들이 다운되는 모션이 삭제되어 너죽고 나죽자 식의 싸움을 할 수 밖에 없는 대신 날아차기의 성능이
좋아 이를 잘 활용하면 보스전도 수월하게 진행할 수 있다. 이 때문에 난이도는 원작에 비해 많이 낮아진 편이다.
패미컴판은 원작과 구성이 거의 같기는 하지만 하드웨어 성능 문제 때문에 변경된 점도 있다.
예를 들면 4면의 보스가 원작에서는 비밥, 록스테디 2인조였지만, 패미컴판에서는 파리 인간 박스터 박사가 나온다.
(요령을 알면 노데미지 클리어가 안정적으로 가능한 거의 유일한 보스이다)
Teenage Mutant Ninja Turtles (c) 1989 Konami.
A sideways scrolling beat-em-up in which up to four players can choose to play as either 'Leonardo'
(blue, katana blades), 'Raphael' (red, sais), 'Michaelangelo' (orange, nunchakas) or 'Donatello' (purple,
bo staff) as the infamous turtles fight against the might of Shredder's army to try and rescue
'April O'Neil' and 'Splinter', before a final confrontation with their arch-enemies 'Krang' and 'The Shredder'.
Ninja Turtles featured just two buttons - for 'Jump' and 'Attack' - making for simple and immediate
gameplay.
Visually the game made great use of its license and perfectly captured the spirit of both the original
comic-book and cartoon series upon which it was based.
The game also featured a 'buy-in' option, meaning that new players could join in at any time.
- TECHNICAL -
Game ID : GX963
Main CPU : 68000 (@ 8 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151(@ 3.579545Mhz), K007232(@ 3.579545Mhz), UPD7759(@ 640Khz), Samples(@ 640Khz)
Screen orientation : Horizontal
Video resolution : 304 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 4
Control : 8-way joystick
Buttons : 2 (JUMP, ATTACK)
- TRIVIA -
The UK title for this game (as well as both the comics and cartoon series), "Teenage Mutant Hero Turtles",
replaced the original 'ninja' of the title with the less threatening 'Hero'. This is because the Conservative
British government of the time wouldn't allow ANY 'children's product' to include the word 'ninja' at any
point during its content, arguing that to do so would encourage the children of this fine country to use
violence against each other.
This game is known in Japan as "Teenage Mutant Ninja Turtles - Super Kame Ninja".
The Teenage Mutant Ninja Turtles were created by Kevin Eastman and Peter Laird in 1984 and published
by Mirage Studios.
The whole idea for the comic book (which was originally published in Black and White) came from the
nickname 'Ninja Turtle' that one of the creators had when they were young.
In 1987, Playmates Toys bought the rights of the characters to produce a line of Action Figures. That same
year Playmates made a TV adaptation of the story for a 5-episode mini series which became a huge success.
Two years later, the series went on full production and was aired on CBS stations from 1989 to 1996
(with brief hiatus in 1993-1994).
The success of this 'Humanoid Action Animal' concept spawned (or shed some light on) many other comics,
toys and TV shows such as Bucky O'Hare, Swat Kats, C.O.W. Boys of Moo Mesa, Street Sharks, Biker Mice
from Mars among others most of them became complete blunders.
After the first series was cancelled other shows based on these characters appeared, such as, Ninja Turtles
: The Next Mutation (Saban Productions, Live Action), Teenage Mutant Ninja Turtles and Fast-Forward.
However, the 1980's craze never took off again.
Konami hit the jackpot with this game. It was so successful that Konami went on a license-acquiring craze.
They got the rights to many American (and some European) TV shows and Comic Books for home and
arcade videogames with a quality so good that sometimes shadowed the original work.
This game is mainly based in the first 5 episode mini-series.
However, it contains some references to the original comic book.
The opening scene is a mix between a scene in the TV show in which a building is raided by the to find for
the first time the Technodrome and a scene of the comic book in which Shredder sets fire to April's
building when he finds she's harboring the turtles (that scene was also taken for the movie).
At the Parking Lot scene, there is a van that has the logo of TCRI.
TCRI (or TGRI in the movie) was the company responsible for the mutagen; in the TV show, it was
Shredder's invention.
The first names of turtles; Michaelangelo, Raphael, Leonardo, and Donatello, are the names of Italian
Renaissance artists who lived between 1386 and 1564.
Three of those artists had full names which were respectively Michaelangelo Buonariti, Raphael Sanzio and
Leonardo Da Vinci ; but as for Donatello, that was his only name.
There were several distinct versions of this game available in the arcade, but the 4-player dedicated cabinet
was the most common by far.
There were also 2-player versions, but they are much harder to come by.
The dedicated cabinet was fairly large and had an over-sized control panel (to accommodate four players).
The sides were decorated with full side-art showing April O'Neal and several of the turtles in a city scene.
The marquee shows a city scene with all the turtles and a live action version of April O'Neal.
Frankly they just should have drawn her instead of using a photograph, her hair is just awful. The control
panel has a city scene similar to the one on the marquee and has four joysticks (one for each player), each
of which is a different color.
These machines all came equipped with 25'' open frame monitors, although you will sometimes run into one
with a different size screen, these are almost always conversions of other titles.
Moving on to the interior of the machine, the game itself runs on a JAMMA compatible circuit board.
The board itself will plug into a JAMMA wiring harness, but it has a second harness to accommodate the
controls for players three and four.
The games "The Simpsons", "Sunset Riders", and "Bucky O'Hare" are fully compatible with this extended
harness, and will plug directly into a cabinet without modification.
One thing that you may notice is that the jump and attack buttons seem backwards of what they would
logically be, but you get used to it quickly.
In the ending epilogue, Konami spell Dimension X : 'Dimention X'.
Soundtrack Releases : Konami Special Music Senryo-Bako Heisei 3 Nen-Ban (King Records - KICA-9005~8)
(12/21/1990)
- UPDATES -
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.
- TIPS AND TRICKS -
* When fighting in the sewer level, move your character as close as you can to the edge of the stone floor
without falling into the water.
If done correctly, no enemy in this level including the boss can touch you here as long as you remain on the
floor's edge!
* You can theoretically get unlimited points. Use the yellow guy's boomerang.
Lead one yellow guy in such a way that he gets stuck at an object (fire hydrant or barrel) between you and
him, aligned horizontally.
He will try to move toward you, but he won't be able to move since the object is near him.
Get close enough to him so that he starts throwing boomerangs.
You can kill each one for (wow!) 1 point.
* Killing most bosses consist of 3 strategies : They all consist of moving vertically towards the bosses.
1) Move vertically upwards, hit the boss, and move vertically downwards.
Repeat until dead. Works well on Bebop.
2) Wait for the boss to move vertically down towards you, wait for him, hit him, and move vertically
upwards. Repeat until he's dead. Works best on Rocksteady.
Best results occur when you hit and run at the same time.
3) Wait for the boss to move vertically towards you. Jump over him, move through him and attack as you do
this, keep moving. Repeat. Works well on the big robots.
- SERIES -
1. Teenage Mutant Ninja Turtles (1989)
2. Teenage Mutant Ninja Turtles - Turtles in Time (1991)
- STAFF -
Director: H. Ohyama
Sub director: K. Takabayashi
Game programmer : G. Suzuki
Character designer : Moriyanma 25
Graphic designer : K. Hattori
Visual designer : Y. Asano
Animation designer : K. Yamashita
Sound director: S. Tasaka
Sound designer : Imo Hideto
Music composer: Mutsuhiko Izumi, Miki Chang
Hardware designer : S. Matsumoto
- PORTS -
* Consoles :
Nintendo Famicom (1990, JP "Teenage Mutant Ninja Turtles", and US "Teenage Mutant Ninja Turtles 2 - The
Arcade Game") Nintendo Game Cube (2003, bonus game in "Teenage Mutant Ninja Turtles II - Battle Nexus")
Microsoft XBOX 360 (2007, "Xbox Live Arcade")
* Computers :
Amstrad CPC (1990, "Teenage Mutant Hero Turtles")
Commodore Amiga (1990)
Commodore C64 (1991)
Sinclair ZX Spectrum (1991)
Atari ST (1991, "Teenage Mutant Ninja Turtles 2")
PC [MS-DOS] (1992, "Teenage Mutant Ninja Turtles - The Arcade Game")
- SOURCES -
Game's rom.
Machine's picture.
- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.
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