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 초보자 필독사항

 

마메(Mame)란 무엇인가??

■ 마메 (Mame)란 무엇인가?? Multiple Arcade Machine Emulator의 약자. 말그대로 오락실 게임 기계의 CPU, 비디오, 사운드등을 가상으로 구현해서 기판에서 PC로 덤프된 롬파일을 실행시키는 에뮬레이터.

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[초보자 필독!] MAME 초보자를 위한 게임실행 방법

■ [초보자 필독!] MAME 초보자를 위한 게임실행 방법 ● 본 설명은 초보자를 위해 작성된 설명입니다.  천천히 읽고 따라 해보시면 충분히 게임을 실행하실 수 있습니다. ● 현재 제가 사용하고

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마메 바이오스 v0.210 ( mame biso pack v0.210 )

마메 바이오스가 필요로 하는 롬파일을 위해 "roms" 폴더에 넣어주세요. 다운로드 후 압축을 풀고 생성된 zip 파일 형식의 바이오스를 "roms" 폴더에 그대로 넣어주시면 됩니다.  파일 다운로드

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'Q & A' 카테고리의 글 목록

고전게임 블로그

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마메 부모롬과 클론롬의 차이

■ 마메 부모롬과 클론롬의 차이 - 게임이 처음 발매될 때, 각 나라별로 언어가 다르거나 그 나라 사정에 맞춰서 내부코드가 약간씩 수정되어 나옵니다. 그래서 같은 게임이라도 미국버전, 유럽

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TIP 
 
 

잘 모르시는 분들은 위 내용들을 확인하시고 진행하시면 수월하게 게임을 하실 수 있습니다.


 720 디그리스 - 720 Degrees

   게임 제작사 (Making) - Atari Games

   제작 년도 (Since) - 1986년

   카테고리 (Category) - Sports / Skateboarding

   에뮬 구분 (Emulator) - 마메 (Mame)

   게임용량 (Size) - 625.78 KB

   소스 (Source) - starisy2.c

 게임 이미지 (Snap Shot)

 타이틀 (Title)


 포스터 (Poster)


 캐비넷 (Cabinet)


 Marquee


 Control Panel


 게임 다운로드 (Game Download)

10MB 보다 큰 파일은 용량 제한으로 인하여 반디집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주셔야 합니다.

 

원본롬 (Roms)

720.zip
0.61MB

원본롬 파일은 게임 실행에 반드시 필요하므로 다운 받아야 합니다.


클론롬 (Clone Roms)

720 디그리스 (독일판, 개정판 2) 720 Degrees (German, rev 2)

720g.zip
0.10MB



720 디그리스 (독일판, 개정판 1) 720 Degrees (German, rev 1)

720gr1.zip
0.12MB



720 디그리스 (개정판 1) 720 Degrees (rev 1)

720r1.zip
0.11MB



720 디그리스 (개정판 2) 720 Degrees (rev 2)

720r2.zip
0.12MB



720 디그리스 (개정판 3) 720 Degrees (rev 3)

720r3.zip
0.12MB

 

 구동 에뮬레이터

 

마메 플러스 v0.145

■ MAME Plus! v0.145u5 r5002 x64 x86 마메 롬파일들을 구동시켜주는 에뮬레이터 다운로드 후 압축해제하고 생성된 "mamepgui.exe" 를 실행하세요. ■ 다운로드 64비트 32비트

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 매뉴얼 (Manuals)

720.pdf
4.77MB

pdf 파일로 된 매뉴얼입니다.

전용뷰어 다운로드 페이지 바로가기

 History

720 Degrees (c) 1986 Atari Games.

 

720 Degrees is a 1- or 2-player (alternating) skateboard themed game with both competitive and street-

style skating action. The player portrays the skater who performs skate maneuvers for points and competes in

skate parks for medals. The action takes place in a Skate City where all surfaces are skateable.

Players can choose where they want to skate in the city, and which skate parks they want to enter, making

each new game a different experience.

At the start of each game, players can select one of two play modes. A training game is available for beginning

players. In this game, there are numerous playing hints and messages, and the add-a-coin feature is disabled.

Experienced players can start off by skating to a higher platform. Fewer game hints are given in this mode,

and the add-a-coin feature is offered.

Game play starts with the player in the middle of Skate City. Using a new rotary control and a jump and a

Kick button, players maneuver around the city trying to score points by performing skillful skate moves.

At various score thresholds, skate park tickets are rewarded. These tickets allow entry into one of the skate

parks, where players compete against the clock for gold, silver or bronze medals.

The player's main objective is to compete in as many skate parks as possible.

In the city streets, players have a limited amount of time to win entry tickets and make their way to a skate

park. In addition, there are numerous city hazards which must be avoided such as BMX riders, cars, Frisbee

throwers, and other gangs.

To guide the player in the city, players find map areas in streets which momentarily display the layout of the

city and the location of the skate parks.

In ?

here are ten class levels which determine the degree of difficulty in the skate parks and the timer in the

streets. Players select the class level in which they want to compete. For instance, at the start of each game,

there are four unique skate parks which are located in the outskirts of the city. Each park is a different class

ranging from class 1 difficulty, which is the easiest, to class 4 difficulty, the hardest.

In ?

layers can compete in over 20 different skate parks. Each one requires unique skill moves to qualify for a

medal. There are variations of a half-pipe ramp, a downhill; a slalom and a jump park. Each skate park has a

distinct music score of its own, creating a different mood for players.

In the skate parks, cash prizes arc awarded to players that qualify for a medal.

After each skate park competition, the game continues back in the city for more street-style skating.

Players can use their cash winnings to buy equipment from various skate shops which are located throughout

the city. Skating equipment helps players perform better moves. Boards give faster speed.

Helmets allow more risk-taking for successful maneuvers. Pads give faster recovery from falls.

Shoes provide more height on jumps and quicker starts. As a reference for locating skate shops and park

entrances, players find map areas throughout the city by skating over a map.

A layout of the city is momentarily displayed when players skate over a map.

In ?a game ends only when players run out of time in the city. When the timer is running low, a SKATE OR DIE

message appears along with a warning in speech. When the timer runs out, killer-bees appear as a final

warning. If the player is killed by the bees before entering a skate park, the game is over.

Using the add-a-coin feature, players can continue where they left off. ?has an operator option to select

maximum number of add-a-coins allowed. By using the add-a-coin, players can keep any special skate

equipment they have acquired in the previous game, as well as all accumulated cash, tickets, points, and

medals.

 

- TECHNICAL -

The cabinet for this game was unique at this time. The speakers for the game are mounted atop the cabinet

in a structure resembling a boom box, in line with the game's skate-kid theme. The display is larger than that

for a typical arcade game and of a very high resolution (similar to that used for "Paperboy").

The main control is also unique. This joystick moves in a circular fashion, instead of in compass directions

like standard joysticks.

Cabinet dimension : 74'' (188cm) high x 27.5'' (70 cm) deep x 38'' (97 cm) wide Atari System 2 hardware

Game ID : 136047

Main CPU : T11 (@ 10 Mhz), M6502 (@ 2.2 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), (2x) POKEY (@ 1.789772 Mhz), TMS5220 (@ 625 Khz)

Screen orientation : Horizontal

Video resolution : 512 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 256

Players : 2

Control : Circular rotating joystick

Buttons : 2

=> [1] Kick, [2] Jump

 

- TRIVIA -

Released in December 1986.

720 Degrees is notable in that it is one of the first extreme sports video games.

The game's name comes from the 'ultimate' skateboarding trick; turning a full ?(2 complete circles) in the

air after jumping off a ramp.

Ron Perelman holds the record for this game with 527,100 points on June 17, 1987.

Soundtrack album releases :

That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 (PCCB-00070) (09/21/91) [Pony Canyon/Scitron]

That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 [Reprint] (SCDC-00314) (12/03/2003) [Scitron Discs]

 

- TIPS AND TRICKS -

* Develop skill in using the rotary control in conjunction with the Jump button to do aerial moves, because

they are worth more points. Press the Jump button after gaining speed, and then rotate the control in a 360-

degree motion. In this game, it is possible to do much more than just a 360-degree turn!

* When attempting certain aerial or rotational moves, it is important to be properly aligned on landing, other

ise the skater bails, or falls down.

* To qualify for medals in the higher classes of skate parks, it is best to try to buy some skate equipment first

to allow players to perform harder moves.

* Daring players should try to wait out the timer in the streets, performing skate moves and acquiring points

until the timer is about to expire.

* In the ramp park, a good trick is to constantly push the kick button and do skid-outs at the top of each side

of the half-pipe. To do this, get to the lip of the ramp, hold the stick parallel with the lip, and stop pressing

kick. This will cause you to grind and skid down the ramp. You will be awarded big points at the lip and at

the base of the ramp. This procedure may be repeated over and over for some incredible (effortless) high

scores.

* Don't forget to visit the skate shops. Do not underestimate what a new board and shoes do for you.

Buying new equipment allows you to move faster, jump farther, recover faster, and pull off more tricks.

* In the ramp section, levels 8, 9, and 10 : holding down the kick and jump buttons simultaneously on the lip

of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third

or fourth jump), and only once (as far as I can tell) per ramp session per level.

* The entire game should focus around the Sessions skate park (the blue park in the right quadrant of the

play-field). Making multiple passes through this park will greatly increase your scores. Remember to keep

jumping and spinning. A good game should leave you feeling completely exhausted!

 

- STAFF -

Software / Game design : John Salwitz

Playfield / Game design : Dave Ralston

Software : Paul Kwinn

Technical assistance : Rob Rowe

Animation : Sam Comstock, Will Noble, Mark West

Audio : Brad Fuller

Music : Hal Canon, Earl Vickers

Control design : Jack Aknin

Game design : Milt Loper

Hardware support : Gary Stempler

With invaluable support from : Dave Cook, Dennis harper, Russel Dawe (Rusty), Jess Melchor

 

- PORTS -

* Consoles :

Nintendo Famicom (1989)

Atari Lynx [Unreleased Prototype]

Nintendo Game Boy Colors (1999)

Sony PlayStation (2000, "Arcade Party Pak")

Sega Dreamcast (2000, "Midway's Greatest Arcade Hits Volume 2")

Sony PlayStation 2 (2003, "Midway Arcade Treasure")

Nintendo GameCube (2003, "Midway Arcade Treasure")

Microsoft XBOX (2003, "Midway Arcade Treasure")

Sony PSP (2005, "Midway Arcade Treasures - Extended Play")

* Computers :

Commodore C64 (1987) : Featuring a recording of the arcade soundtrack on the flip-side of the cassette.

The same was done for US Gold's home conversions of "Out Run".

Sinclair ZX Spectrum (1988)

Amstrad CPC (1988)

PC [MS Windows, CD-ROM] (1998, "Arcade's Greatest Hits - The Atari Collection 2")

PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")

 

- SOURCES -

Game's rom.

Machine's picture.


 

- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.

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