노루쿤의 에뮬랜드


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 초보자 필독사항

 

마메(Mame)란 무엇인가??

■ 마메 (Mame)란 무엇인가?? Multiple Arcade Machine Emulator의 약자. 말그대로 오락실 게임 기계의 CPU, 비디오, 사운드등을 가상으로 구현해서 기판에서 PC로 덤프된 롬파일을 실행시키는 에뮬레이터.

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[초보자 필독!] MAME 초보자를 위한 게임실행 방법

■ [초보자 필독!] MAME 초보자를 위한 게임실행 방법 ● 본 설명은 초보자를 위해 작성된 설명입니다.  천천히 읽고 따라 해보시면 충분히 게임을 실행하실 수 있습니다. ● 현재 제가 사용하고

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마메 바이오스 v0.210 ( mame biso pack v0.210 )

마메 바이오스가 필요로 하는 롬파일을 위해 "roms" 폴더에 넣어주세요. 다운로드 후 압축을 풀고 생성된 zip 파일 형식의 바이오스를 "roms" 폴더에 그대로 넣어주시면 됩니다.  파일 다운로드

emulland.tistory.com

 

'Q & A' 카테고리의 글 목록

고전게임 블로그

emulland.tistory.com

 

마메 부모롬과 클론롬의 차이

■ 마메 부모롬과 클론롬의 차이 - 게임이 처음 발매될 때, 각 나라별로 언어가 다르거나 그 나라 사정에 맞춰서 내부코드가 약간씩 수정되어 나옵니다. 그래서 같은 게임이라도 미국버전, 유럽

emulland.tistory.com

 
 
TIP 
 
 

잘 모르시는 분들은 위 내용들을 확인하시고 진행하시면 수월하게 게임을 하실 수 있습니다.


 이 얼 쿵푸 - Yie Ar Kung-Fu

   게임 제작사 (Making) - Konami

   제작 년도 (Since) - 1985년

   카테고리 (Category) - Fighter / Versus

   에뮬 구분 (Emulator) - 마메 (Mame)

   게임용량 (Size) - 58.2 KB

   소스 (Source) - yiear.c

 게임 이미지 (Snap Shot)

 타이틀 (Title)


 포스터 (Poster)


 캐비넷 (Cabinet)


 Marquee


 Control Panel


 게임 다운로드 (Game Download)

10MB 보다 큰 파일은 용량 제한으로 인하여 반디집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주셔야 합니다.

 

원본롬 (Roms)

yiear.zip
0.06MB

원본롬 파일은 게임 실행에 반드시 필요하므로 다운 받아야 합니다.


클론롬 (Clone Roms)

이 얼 쿵푸 (세트 2) Yie Ar Kung-Fu (set 2)

yiear2.zip
0.02MB



쿵후소자 / 이 얼 쿵후 (GX361 개조판) Yie Ar Kung-Fu (GX361 conversion)

yieartf.zip
0.06MB

 

 구동 에뮬레이터

 

마메 플러스 v0.145

■ MAME Plus! v0.145u5 r5002 x64 x86 마메 롬파일들을 구동시켜주는 에뮬레이터 다운로드 후 압축해제하고 생성된 "mamepgui.exe" 를 실행하세요. ■ 다운로드 64비트 32비트

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아트웍 (Artwork) 설정방법

 

Mame 에서 아트웍(Artwork) 적용법 및 예제

■ Mame 에서 아트웍(Artwork) 적용법 및 예제 ■ 오락실 실제기기 모습을 구현해 주는 Mame 의 Artwork ● 아래는 1943 (Capcom - 1987년작)의 업소에서 구동되던 실제기기의 모습입니다. 비교적 90년대 이전

emulland.tistory.com

yiear.zip
3.01MB

다운 받으신 후 압축 해제하지 말고 artwork 폴더에 넣어주세요.

 게임 설명

코나미에서 1985년 아케이드용으로 발매한 초창기 대전 액션게임.

테크노스 저팬의 공수도가 레버 2개를 사용했던 것과는 달리 버튼과 레버 조합을 이용하여 다양한 기술을 낼 수 있었던 것이

특징.

8 방향 및 2개의 버튼조합으로 8*2=16 가지의 기술을 낼 수 있다. 여기에 당시 격투 게임하면 수수하고 이름없는 공수도가나

검객이 대부분이었지만, 이 얼 쿵후는 각각의 캐릭터가 이름과 고유의 룩과 격투 스타일을 가지고 있었다.

후에 그래픽과 사운드를 대폭 하향시키고 스테이지 수를 줄인 MSX용과 패미콤용으로 발매하였다.

특히 MSX용이 인기를 끌어 스토리를 보강하고 등장 캐릭터, 보너스 스테이지 등을 추가한 2편 (황제의 역습) 이 나오기도 했다.

 

여기서는 2인 대전도 지원했는데 모든 캐릭터를 고를 수 있는 건 아니고 1P는 주인공 고정, 2P 한정으로 1~3스테이지 상대인

적 캐릭터 3인 중 하나를 고를 수 있었다. 하지만 난이도가 굉장히 높은 편이로 전편과는 차원이 다르다.

특히 4스테이지의 가면남을 넘기지 못하고 포기하는 플레이어가 수두룩했다.

 

NES판 게임에서 메인 BGM으로 쓰인 마임이 섹시 파로디우스에서 어레인지되고, (이 때, 천계 스테이지에서 이 BGM과 동시에

주인공이 잠깐 등장한다. 물론 이전 미션을 달성했을 때의 이야기. 불클했을 경우 악마성 드라큘라가 나오고 보스로 헝가리

무곡이 나온다) 이것이 다시 인터넷을 통해 마임마임으로 유명해졌다.

그 외에도 꽤 많은 음악에 샘플링으로 쓰이고 있는데 한국 그룹인 킹조가 부른 쿵푸 샘플링으로도 쓰였고, 이 노래가 한국영화

"아라한 장풍 대작전"에 삽입되기도 했다.

 

NEW 러브 플러스와 확장판인 NEW 러브 플러스 +에 미니게임으로 수록되었다.

아케이드판을 거의 그대로 이식. 특이한 점은 일정 스코어 이상으로 마지막 라운드인 'Blues'까지 갈 경우 갑자기 히든 키릭터인

'Syaorin'이 Blues를 떡실신시키고 난입한다.

이 캐릭터의 정체는 꿈 이벤트에서 등장하는 코바야카와 린코.

이 캐릭터에게 승리할 경우 도전 과제인 '린코를 초월한 자 (リンコを超える者)' 를 얻을 수 있다.

 History

Yie Ar Kung-Fu (c) 1985 Konami.

 

A classic one-on-one fighting game; "Yie Ar Kung-fu" pits a single player against a procession of distinctive,

and often armed opponents. While somewhat limited in gameplay terms, "Yie Ar Kung-Fu" introduced a

major innovation to the beat-em-up genre as it was the first one-on-one fighter to offer a progression of

truly different opponents for the player to defeat. This is something that would later be adopted by

Capcom for its legendary "Street Fighter" series; as well as SNK and countless others. Many of Yie Ar's

eleven opponents are armed with a wide variety of weapons, such as a nunchuks, throwing stars, a chain,

a sword and a club.

Yie Ar Kung-Fu is a game of reflexes and as such plays incredibly quickly, with the player having to be

constantly on the move to avoid getting 'pegged in' by some of the game's tougher opponents. The first five

fights take place in front of an animated waterfall, while the remaining six have the player battling in front

of a picturesque, oriental pagoda. There is no time limit set in which the opponent must be defeated and

the player's character, Oolong, possesses a finite amount of health per stage. Should the player's health

bar be fully depleted, the match is lost.

 

- TECHNICAL -

Game ID : GX407

Main CPU : M6809 (@ 1.152 Mhz)

Sound Chips : SN76496 (@ 1.536 Mhz), VLM5030 (@ 3.58 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 32

Players : 2

Control : 8-way joystick

Buttons : 2 (PUNCH, KICK)

 

- TRIVIA -

Released in January 1985. Yie Ar Kung-Fu machines came in two upright cabinet forms.

The words 'Yie Ar' in the title of this game are translated from Chinese as 'One, Two'.

Antonio Colangelo holds the official official record for this game with 534,340 points on 09/09/1985.

 

- SCORING -

Scoring in this game is fairly complex and is dictated by what kind of punch or kick you inflict on your

opponent. The more complicated the move, the more points awarded :

Flying High Punch : 500 points

Jumping High Punch : 2000 points

Mid-Level Punch : 500 points

Low Punch : 700 points

Crouching Mid-Level Punch : 900 points

Flying High Kick : 600 points

Jumping High Kick : 2000 points

Mid-Level Kick : 500 points

Low Kick : 700 points

Lying Down High Kick : 900 points

At the end of each stage, you will receive bonus points by adding your remaining energy x 10 to your score.

If you didn't lose any energy on any of the stages one through eight, you get an additional 'Perfect' bonus

of that stage number x 10000 points.

 

- TIPS AND TRICKS -

When you start the game, there will be a screen that lists the opponents for that block of fighting.

The animated opponent is the one Oolong will be currently fighting.

You will notice that some opponents have a '???' in a box under their name.

This means in order to see this opponent, you must have defeated everyone else up to them.

When you exit this screen, Oolong will start on the left and Oolong's opponent will start on the right

side of the screen. Once you get through all 11 stages, the cycle begins anew.

* Since there is no time limit on the matches, patience is a must. Latter opponents will take advantage of

every mistake made and will 'pin' the player to inflict repeated blows on Oolong.

* Every opponent has some kind of weakness to exploit.

Once you learn these weaknesses, they will be much easier to defeat.

* Take advantage of Oolong's mobility. In other words; don't just stand in one place, and never allow

Oolong to get trapped on the sides of the screen as this can spell instant defeat in many cases.

* Speaking of mobility, jump around the screen if you don't have a clear opening to strike your opponent.

Learn to time and aim your jumps to where you believe your opponent's position will be at.

Get in a quick strike and jump away before a counterstrike hits Oolong.

* Your goal on all of the fights is to avoid getting hit.

In addition to prevention of energy loss, you can earn bonus points which will eventually add up to an

extra life.

* When you get a hit on an opponent, you will see a red marker.

If your opponents get a hit, the marker will be either black or yellow.

* Keep in mind that all your opponents know kung-fu. Just because they are wielding a weapon doesn't

mean they won't take a punch or kick at Oolong if the opportunity presents itself.

* Below are listed the strategies for defeating your 11 opponents :

STAGE 1: BUCHU: This is a good introductory fight. Buchu isn't too tough of an opponent and you should

be able to take him down without breaking too much of a sweat.

1) Buchu will start the round by flying over to Oolong.

When he lands, give him a couple of low sweeping kicks.

2) After taking a couple of hits, Buchu will fly off again in the opposite direction.

Just have Oolong jump next to him to deliver either punches or kicks. Buchu will take off again.

3) Follow the above and you should have Buchu crying "Uncle" in no time.

4) Big thing to watch out for is if you stay around him too long, he will deliver a flurry of kicks that will

pin Oolong down and eventually take him out.

STAGE 2: STAR: Your first fight with a weapon wielding opponent.

Star likes to throw shurikens either high, mid-level, or low.

They are pretty easy to avoid but do make it a challenge trying to close in on Star.

1) Right after Star throws a shuriken, jump toward him.

If you did it right, you should be right next to him to deliver a punch or kick.

2) Quickly jump away and prepare for the next shuriken to be thrown. Again, as above, jump over to Star

to deliver some more punishment.

3) Star may jump out of the way but this happens rarely.

4) If you happen to land short, just jump back out of the way since Star will take the advantage and deliver

a few kicks Oolong's way.

STAGE 4 : NUNCHA : Now it starts to get interesting.

The first opponent that can deliver two to three quick blows when opportunity presents itself.

Nuncha is quite effective with his nun-chucks and does some serious damage if you're not ready.

1) Watch for when Nuncha starts to spin his nun-chucks. This means he is preparing to take a shot.

Back up and let him advance and then jump over him.

2) He will then take his shot. Be careful in watching where he aims at because he can go high, mid-level,

or low. Once he takes his shot, quickly jump over to him to get in a punch or kick. Be aware, he may block

a couple of your moves with his nun-chucks.

3) Jump away quickly since he will again start spinning his nun-chucks.

If you stay to long next to him, he will deliver two or three shots to pin down Oolong before Oolong can

escape.

4) Continue moving around and soon Nuncha will be history.

STAGE 4: POLE: Pole is another one of those opponents who can put a major hurting on your character

real quick if you're not careful. He also tends to move around a lot making it more difficult to hit him.

1) He will start off by spinning the pole above his head.

If Oolong gets too close, Pole will take a couple of shots at him.

The best offensive is to jump to a position you believe Pole will be at since he moves around a lot.

2) You won't have time to dally once you are next to Pole. Get in a low shot and jump out of there quickly

or Oolong will meet the business end of the pole real quickly.

Pole will then again spin the pole above his head and advance on Oolong.

Jump over and try to hit Pole from the backside.

3) Continue to jump over Pole and get in low shots. You should have him begging for mercy in no time.

STAGE 5: FEEDLE: This is actually a series of the same opponent instead of one.

This is kind of your breather before entering the second part of the tournament.

1) Feedle(s) will enter from both the left and right side of the screen.

Your character will be in the middle. They only do basic moves of mid-level kicks and punches.

2) They will continue to enter from either side of the screen so you may need to move back and forth to be

able to turn around rapidly to deal with the threat from both sides. Low kicks will suffice to eliminate

Feedle.

3) You have to eliminate eight Feedle(s) in order to win the match.

Feedle(s) will keep feeding onto the screen until you achieve that objective.

4) Do not jump on this stage or you may get yourself into trouble since there isn't much space in the line

of Feedle(s) coming after your character.

STAGE 6: CHAIN: Chain is a difficult opponent unless you can move around quickly.

1) Chain starts this off by slinging his chain at Oolong.

It has a limited range and it can be aimed high, mid-level, or low.

The bad part about this is that even when the chain is going back to Chain, Oolong can still take a hit.

2) Once Chain fires his chain, you need to make sure that you aim Oolong to jump over Chain and get real

close. If you don't, Chain turns very quickly and will launch another attack if you aren't close enough to

attack him. Only do low hits to minimize your chances of getting hit by his chain. Once you get in a hit,

jump back to get out of range of his chain.

3) You will also have to watch out for his low kicks if you are too far away and he doesn't use his chain.

4) Continue to jump around and get in hits and eventually you will delink him.

STAGE 7: CLUB: Club likes to act aggressive and so will advance on Oolong immediately.

This is his downfall.

1) Let Club advance on Oolong. When he gets close to his striking distance, jump over him to land next to

him on the other side. Deliver a couple of low kicks or punches. You may have to jump up to avoid his club.

2) Jump to the other side of the screen and let him advance on Oolong again.

This time, after you jump, watch his movements. He may back up onto the side.

If this happens, just jump back away and let him advance again.

To really mess with him, do a small jump away from him then immediately jump to his other side.

3) Do the above a few times and club will be no more.

STAGE 8: FAN: As the opponents name implies, Fan likes to throw razor-sharp fans at Oolong.

1) She will start this stage by launching three fans at Oolong.

They start high and have an uncanny ability to track Oolong (to a degree).

This is also one of the few weapons that Oolong can actually counter with punches or kicks

(it is hard though to get lined up).

2) Once she launches her fans, wait until the last fan gets low enough to jump over.

Then jump next to her to deliver some punches and kicks.

You should be able to get in two hits before you have to bounce out again.

Watch out if you aren't close enough since she likes to deliver a few kicks of her own.

3) Continue to maneuver around her.

You may not get in a shot after every jump but she does leave openings that can be easily exploited.

4) You will eventually send her crashing down like her fans.

STAGE 9: SWORD: This actually is one of the easier opponents to deal with.

All he does is slide along the ground waiting to put a sword through Oolong.

1) Sword actually is one of the quicker opponents. He has a tendency to hit and run.

Basically, if he hits Oolong, he quickly goes the opposite direction. Much quicker then Oolong can jump

after him. This means you have to keep him on the defensive.

2) Get into position and jump so you are next to Sword. Do a quick low punch or kick.

Sword will rapidly retreat, then advance. When he is within striking distance, hit or punch again.

Sword will again retreat. This cycle should continue until Sword is skewered.

3) You may have to jump out of Sword's range if you mess up the cycle.

Just repeat the above steps to get back into a rhythm again.

STAGE 10: TONFUN: Your next two opponents will test your skills to the utmost.

1) Tonfun has it all: Speed, quick attack, and aggressiveness.

This means you will be moving around a whole lot to avoid his hits.

2) First of all, avoid the sides of the screen. Tonfun likes to crowd the sides and pin Oolong down.

This means you will be doing a lot of jumping around.

In addition, he has the nasty habit of blocking a lot of your attacks.

3) Hit and run is the name of the game here.

This means you will have to jump over him, spin around, get in a low attack, and jump back before he

counter-attacks very quickly.

If you hesitate on any of these, Tonfun will have fun giving Oolong a couple of shots which knock down the

energy bar significantly.

4) You may have to do a lot of jumps before you can even get in a hit on Tonfun.

Expect this to be a long fight.

STAGE 11: BLUES: Blues is a worthy opponent for the final match.

He is very quick and can put Oolong down in just a few hits. Plus, he likes to jump around the screen.

This is the ultimate test of skill.

1) Blues will immediately jump over to Oolong to deliver a few hits.

This means you need to be constantly jumping around and looking for an opening.

Unfortunately, Blues leaves very few openings to exploit.

2) Do not, under any circumstance, have Oolong hang out at the sides.

Blues will trap Oolong and deliver enough punches and kicks to keep Oolong pinned down so you can't even

jump. A quick way to end a stage with a defeat.

3) Also, don't even attempt to go "toe-to-toe" with Blues since he is much quicker then Oolong in the

delivery of attacks.

Use the tried-and-tested method of hit and run. This time, you have to be sure of your shot.

If you miss, or if Blues blocks Oolongs attack, be prepared for a major counter-attack if you don't move out

of the way in time. This means you need to basically attack and jump back at the same practical moment.

4) Blues also will jump around the screen when Oolong does.

This makes it very difficult to pinpoint a position that Blues may be in. In addition, Blues can quickly move

out of Oolong's attack range if Oolong isn't quick enough, or get behind Oolong to deliver a few blows of his

own.

5) This battle will last a while Oolong and Blues jockey for position to deliver their hits. Unfortunately, skill

and luck both are factors in this battle. Just do the above steps to tip the balance in your favor.

After defeating Blues, the game will start again at the first stage.

 

- SERIES -

1. Yie Ar Kung-Fu (1985)

2. Yie Ar Kung-Fu II - The Emperor Yie-Gah (1985, MSX)

 

- STAFF -

Staff : S. Tsuda, Y. Sugimoto, A. Inoue, H. Hori, Mitsuo Takemoto, Nishimura, S. Iwamoto, Shikama,

Hasegawa, Yoshiaki Hatano

 

- PORTS -

* Consoles :

Nintendo Famicom (1985)

Nintendo Game Boy

Sony PlayStation (1999, "Konami Arcade Classics")

Nintendo Game Boy Advance (2002, "Konami Collectors Series - Arcade Advanced")

Sony PlayStation 2 (2005, "Oretachi Geasen Zoku Sono 8 - Yi Ar Kung-Fu")

Microsoft XBOX 360 (2007, "Xbox Live Arcade")

Nintendo DS [JP] (Mar.15.2007, "Konami Classics Series - Arcade Hits")

Nintendo DS [NA] (Mar.27.2007, "Konami Classics Series - Arcade Hits")

Nintendo DS [EU] (Oct.26.2007, "Konami Classics Series - Arcade Hits")

Nintendo DS [AU] (Oct.29.2007, "Konami Classics Series - Arcade Hits")

* Computers :

Commodore C64 (1985)

MSX (1985)

Sinclair ZX Spectrum (1985)

Sinclair ZX Spectrum (1986, "Konami Coin-Op Hits")

Amstrad CPC (1986)

Commodore 16 (1986)

Acorn Electron

Spectravideo

* Others :

Konami Arcade Advanced Plug 'n Play TV Game (2004 - Majesco)

 

- SOURCES -

Game's rom.

Machine's picture.

F.A.Q. by Kevin Butler A.K.A. War Doc


 

- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.

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