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■ 갤러그 (Namco판) - Galaga


  ■ 에뮬게임에 대해 알고 싶습니다  바로가기

  ■ 마메 에뮬레이터 (Emulator) 실행방법  바로가기

  ■ 게임 구동시 필요한 바이오스 (Bios) 다운  바로가기

  ■ 자주묻는 질문 (Q&A)  바로가기

게임 제작사 (Making)

Namco

제작 년도 (Since)

1981년 

카테고리 (Category)

Shooter / Gallery

에뮬 구분 (Emulator)

마메 (MAME)

게임용량 (Size)

22.61 KB

소스 (Source)

galaga.c

타이틀 (Title)

포스터 (Poster)

 


 


캐비넷 (Cabinet)

 


■ 게임 다운로드 (Game Download)

원본롬

(Roms)


10MB 보다 큰 파일은 용량 제한으로 인하여 알집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주어야 합니다.


원본롬 파일은 게임 실행에 반드시 필요하므로 다운받아야 합니다.


galaga.zip


클론롬

(Clone Roms)

세계판 (World ver.)


유럽판 (Europe ver.)


미국판 (America ver.)


아시아판 (Asia ver.)


일본판 (Japan ver.)


라틴판 (Latin ver.)


브라질판 (Brazil ver.)


해적판 (Crack ver.)


갤러그 (Midway 판, 세트 1 - 빠른 총알 해킹판)

Galaga (Midway set 1 with fast shoot hack)

galagamf.zip


기타 (Etc ver.)


갤러그 (Midway 판, 세트 2)

Galaga (Midway set 2)

galagamk.zip


갤러그 (Midway 판, 세트 1)

Galaga (Midway set 1)

galagamw.zip


갤러그 (Namco 판)

Galaga (Namco)

galagao.zip


갤라그 Gallag

gallag.zip


가츠비 Gatsbee

gatsbee.zip


■ 원본롬과 클론롬의 차이를 알고 싶다면  바로가기

아트웍

(Artwork)


galaga.zip


아트웍 (Artwork) 설정방법 → 바로가기


매뉴얼

(Manuals)


pdf 파일로 된 매뉴얼입니다.

전용뷰어 다운로드 페이지 → 바로가기


- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.


■ 게임 이미지 (Snap Shot)



        


        


        


        


        


        



■ 게임 설명



남코에서 1981년에 만든 슈팅 게임.

한국 오락실 역사상 스트리트 파이터 2와 함께 가장 크게 히트한 게임.


아직도 현역인 오락실이 있다.

(인천 월미도에 있는 어느 오락실에서는 한판에 500원이라는 날강도 스킬을 시전하는 병크를 터트렸다)


원래 제목대로라면 갤러가 또는 가라가라고 읽어야 하지만 (일어표기는 ギャラガ(갸라가)이다. 제목의 '갤러가'는 '갤럭시'와

나방을 뜻하는 '蛾(가)'의 조어로 한국식으로 읽으면 '갤러아'가 된다)


당시 국내에 들어온 해적판 기판의 제목이 GALAGA가 아닌 GALLAG (일어표기는 ギャラッグ)로 살짝 바뀌어 있었기 때문에

우리나라 사람들은 이 제목을 보고 갤러그라고 부르게 되었다. 

(갤러그 이외에도 "NEBULOUS BEE", "ギャンダ (영칭 불명, Ganda?)" 등의 해적판도 있다)


현역 당시 '갤러가'라고 되어있는 오락실도 몇 군데 있었다. (실제로 그 당시 GALAGA와 GALLAG 두 가지 제목의 기계가 혼재되어

있었다. 참고로 그 시절 (갤러그가 가장 유행했던 82~84년) 에는 오리지널 혹은 정식 라이선스된 기판은 존재하지 않았고 100%

세운상가제 복제 기판만 있었다)


우주공간에 날아다니는 적들 (벌의 모습을 한 '자코', 나비의 모습을 한 '고에이', 딱정벌레 모습을 한 '보스 갤러가'가 주요 적으로

등장한다) 을 쏴 죽이는 게임인데, 트랙터 빔으로 딱정벌레한테 잡힌 상태에서 그 잡힌 우리편을 구해주면 합체한 상태로 싸우게

된다.


다만 주의할 점은 딱정벌레가 자리에 가만히 있을때가 아닌 날아다닐때 제거해야 된다.

자리에 가만히 있을때 제거하면 잡힌 아군기는 그대로 적이 되어서. 그리고 날아 다닐때도 조준을 잘 못해서 아군기를 맞추면

그 아군기는 그대로 산화이지만 초근접 해서 한번 뿅 하면된다. 이 트랙터 빔에 잡히는 아군기는 어릴때 가장 처음으로 경험할 수

있는 NTR의 쾌감이다.


난이도는 초반에는 쉬운데 가면 갈수록 파리들이 총알 속도도 빨라지고 총알을 많이 쏴서 점점 어려워진다.


이 게임 특유의 효과음인 '뿅뿅' 때문에 지금도 전자오락 = 뿅뿅이라는 인식을 가지고 있는 사람들이 꽤 있다.

그리고 동전넣는 소리가 한때 MBC라디오 싱글벙글쇼에 잠깐 나온 적이 있다.


MSX, 세가 마스터 시스템, 패미컴용 합팩에도 단골메뉴로 수록되어서 8비트 게임기 세대도 많이 즐긴 게임이다.


역시 그 당시에 나온 숱하게 많은 게임기로 이식되었으며, MSX에도 이식되어 국내에서는 MSX 판매를 크게 끌어들인 킬러 게임으로

통했다. 사실 MSX는 컴퓨터였지만 본말이 전도된 셈.


모바일 게임으로도 나온 상태지만 어째선지 구형 흑백 휴대폰용이 신형 휴대폰용보다 훨씬 좋은 조작성을 보여주고 있다.

완벽한 고증 칼라폰용 게임이 1클릭당 1칸 움직이는 것이 아니라 방향키를 누르면 다른 버튼을 누를 때까지 계속 움직이게 만든

탓이다.


온라인으로도 출시되었으나 미스터 드릴러 온라인과 더불어 홍보부족으로 인해 2005년 3월 18일에 서비스를 중단 하였다.


PS판 철권 1에서 게임 기동 로딩시 잠깐 플레이할 수 있기도 했다. 무려 데빌 카즈야를 고를수 있는 엄청난 비기가 숨겨져

있는데다가 그 조건이 퍼펙트 클리어였기 때문에 상당히 심혈을 기울여야 했다.


속편으로 갤러그 88이 있다.


언론인 손석희 씨가 이 게임에서 스코어 150만점을 낸 적이 있다고 한다.

갤러그는 100만점을 넘기면 리셋되어 0부터 다시 시작되기 때문에 리셋된 후 50만점을 더 찍었다는 소리.

스테이지 100은 거뜬하게 넘겼다는 소리다. (거짓말일 가능성은 낮다. 100만점 + 리셋 후 50만점 정도는 그리 어렵지 않기 때문.

1983년 국내 오락실에서 갤러그 100만점 돌파하는 경우는 변두리 동네 오락실에서도 하루에 한번 꼴로 볼 수 있었다. 어떤 이는

하이스코어에 이름을 올리기 위해 99만점대에서 자폭하기도 하고)


한참 뒤에 갤러그 레기온즈 (ギャラガレギオンズ, Galaga Legions (한때 Legion의 단수, 복수 표기가 같다는 사실이 올라왔었으나,

이는 반은 맞고 반은 잘못된 것. Legions도 맞는데 Legion은 '사람이 매우 많음'을 말하는 것이고, Legions는 '군단(부대) 자체가

여럿' 있음을 말한다. people(사람들/민족)과 peoples(민족들)의 관계를 생각하면 된다)란 후속작이 엑스박스360용으로 나왔다.


헌데 원작과는 비교도 안될정도로 무지막지한 자코 러쉬가 굉장히 압박적이다.

이건 탄막 슈팅 게임도 아니고 완전 기막(機幕) 슈팅이다. 영상에서 있는 초록색 불빛들은 그냥 있는게 아니다.

진짜 기체들이다. 한 군단(a legion)의 보스가 사망하면 그 군단이 전멸하는 것이 대표적인 특징으로, 개플러스에 이어 적 무리를

우리편으로 만들 수 있다는 점도 상당히 색다른 작품.



게임 동영상




 History



Galaga (c) 1981 Namco.


is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders. The fighter can only move left and right along the bottom of the screen. 

aliens fly onto the screen in a variety of formations - dropping bombs as they do so - before forming troop lines at the top of the screen. Once a troop line is formed the aliens separate and start attacking the player's ship in ones, twos and threes. The top line "Boss" aliens need to be shot twice before they are destroyed. 

The Boss alien has a tractor beam that can capture the player's Fighter. A captured Fighter changes colour from white to red and stays with that particular Boss until it's destroyed. The fighter can be retrieved by destroying the Boss that captured it, but players must be careful not to destroy the captured ship itself, or that ship is lost. A rescued Fighter changes colour back from red to white and links up with the player's current Fighter, doubling its fire power. 

As players progress through each screen, the speed and number of alien attacks increases. Alien formations also become more complex, making the aliens harder to shoot. 

Bonus Fighters are awarded periodically throughout the game, as players reach specific point values (dictated by the 'Bonus Life' dip switch setting). Each enemy ship also has an assigned point value (see Scoring below). 

The alien troop lines that form at the top of the screen are, from top to bottom: Boss , Butterflies (red/white bug ships) and Bees (blue/yellow bug ships). 

In the first stage, the enemies do not drop bombs as they fly onto the screen. However, they do so in all proceeding stages. 

From Stage 4 onwards, a squadron of special bonus enemies called "transforms" start appearing. They're called transforms because Bees will begin pulsating and move out of formation to change into these bonus enemies. They appear in the form of yellow scorpions in Stages 4, 5, and 6, green "Spy Ships" from "Bosconian" in Stages 8, 9, and 10, and Galaxian Flagships in Stages 12, 13, and 14. After that, the three different transforms are repeated in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than the other enemies. If all three transforms are destroyed, extra bonus points will be awarded. 

also features CHALLENGING STAGES, these consist of 40 enemy ships that fly onto the screen in formations but do not drop any bombs. The object is to shoot as many of them as possible before they leave the play area. When an entire formation of 8 aliens is destroyed, bonus points (of between 1000 and 3000, depending on the stage) are added to the player's score. If all 40 aliens are destroyed, players are awarded a special bonus of 10000 points. 

Two new gameplay features introduced are : 

1) Players are given the chance to double their fire power. 

2) The game has a rapid fire (automatic firing) option, whereby the player simply holds the FIRE button down and the space fighter continues to fire at the army in bursts of two missiles each.


- TECHNICAL -

Game ID : GG

Main CPU : Z80 (x3), MB88xx

Sound Chips : Namco 3-channel WSG, discrete circuitry (for the ship explosion sound)

Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 32 (16 colors for tiles + 16 colors for sprites)

Players : 2

Control : 2-way joystick

Buttons : 1 (FIRE)


- TRIVIA -

Although was a superior game, it didn't sell the large numbers that its predecessor did. One of the first games with a bonus stage. 

The game 'rolls over' at 999990 points. The player 1 score counter is 6 digits, but the player 2 counter is 7 digits. Therefore, most good players start a 2-player game and play exclusively on Player 2's side so their score won't 'roll over' at 999990. After the 1000000 mark, new Fighters are no longer awarded. 

What happens after finishing Stage 255 depends upon the skill level set in the DIP switches: 

* On the easy skill, the game resets. 

* On the medium skill, the game flips to "Stage 0" which plays as a strange cross between the 2nd Challenging Stage and a regular level where the enemies shoot. The game will advance to Stage 1 after completion, and the game will get easy again. 

* On the hard skill setting, the words "Stage 0" stay on the screen forever. No more enemies ever appear. The player can continue to move the ship and fire, but there is no way to advance to the next level, or to die. To play again, the machine must be reset. 

* On the hardest skill, the game flips to "Stage 0" which plays like Stage 1 (no extra enemies when flying onto the screen), but it is still as difficult as Stage 255. The game will advance to Stage 1 after completion, and the game will get easy again. 

If you have more than 7 extra Fighters, the marker for the screen will only show 7 1/2 (!) Fighters remaining. Additional extra Fighters will still be credited, even though they won't show on the screen.

The Bees are also referred to as 'Zako' and the Butterflies are also referred to as 'Goei'.

Stephen Krogman holds the official record for this game with 15999990 points.

A unit appears in the 1983 movie 'WarGames', the in 1983 movie 'Spring Break' (being played by one of the main characters), the 1984 movie 'The Karate Kid', the 1987 movie 'Planes, Trains and Automobiles', and the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes).

Original release :

Namco's [Upright model] (September 1981)

Namco's [Cocktail Table model] (September 1981)

Licensed releases :

Midway's [Upright model] [No. 508] (December 1981)

Midway's [Cocktail Table model] [No. 510] (December 1981)

Midway's [Mini-Myte model] [No. 514] (December 1981)

Unofficial releases :

Gallag (bootleg)

Uchida's GATsBEe (hack)


- SCORING -

Bee : 50 points in formation or 100 points in flight.

Butterfly : 80 points in formation or 160 points in flight.

Boss : 150 points in formation or 400 points in flight.

Boss : 800 points in flight with 1 wingman.

Boss : 1600 points in flight with 2 wingmen.

Scorpions : 160 points each, 1000 points for destroying all 3.

Bosconian Spy Ships : 160 points each, 2000 points for destroying all 3.

Galaxian Flagships : 160 points each, 3000 points for destroying all 3.

Captured fighter : 500 points in formation or 1000 points in flight.

Challenging Stage : 100 points per ship destroyed if less than 40.

Challenging Stage : 10000 points for destroying all 40 ships (Perfect).

Challenging Stage : 1000 points on the first two Challenging Stages, 1500 points on the 3rd and 4th, 2000 points on the 5th and 6th, and 3000 points from the 7th onward for destroying a complete formation of 8 ships.


- TIPS AND TRICKS -

* Enemy Stop Shooting : on the first stage, kill everything but the 2 Bees in the bottom left corner. Then just wait, dodging the enemies' shots, until the enemy no longer drops any shots towards you. After the enemies stop firing, let them pass for 2 more trips and then kill them. For the rest of the game, the enemies will not drop shots. It will take approximately 15 minutes for the enemies to quit shooting at you, so this trick requires a lot of patience. Note : in a 2-player game, only one person has to do the cheat for both players to benefit. But as soon as 1 of the players game is over the enemies begin shooting again.

* (BUG) Take The Control Of The Fighter For Free : during the demo, the Boss comes down and tries to tractor-beam up the Fighter. As soon as that tractor-beam starts, the player can take control of the ship in the demo. The player has 2 choices here and this will effect how the game handles this bug : If the player allows himself to be captured, the demo will continue as normal and he has the option of controlling the player Fighter or not. The player can choose whether to save the captured Fighter, try to complete the level, etc. The demo mode will complete after 30 seconds and the high-score screen will appear. If the player takes control of the Fighter and destroys the Boss with the tractor beam, some of the characters on the screen will freeze while others are still moving and doing what they are suppose to be doing. This will last 15-20 seconds, then the game will go to the high score screen.

* Challenging stages are easier if the high score numbers are used to refine your aim. These tips assume a 6-digit high score :

1) On the first 2 challenging stages, aim your ships so that your left set of bullets falls between the second and third numbers in the high score list.

2) On subsequent challenging stages, aim one set of your bullets between the first and second numbers in the high score list (if the units come from the left) or between the last and next-to-last numbers (if the units come from the right). This will allow you to hit descending enemies at the highest possible point.

* Here is a neat (and useless) trick : It is possible to end the game with a 200% ratio. The 200% hit-miss ratio trick can only be done with your first shot of the game. When the game starts, don't move, and fire only one shot. If you time it correctly, 2 enemies will be killed at once. Let your remaining Fighters be destroyed, and presto : a better-than-perfect result.

* Easter Egg :

1) Enter service mode.

2) Keep B1 pressed and enter the following sequence : Right(x5), Left(x6), Right(x3), Left(x7). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.


- SERIES -

1. Galaxian (1979)

2. (1981)

3. Gaplus (1984) also known as " 3".

4. '88 (1987)

5. Galaxian3 (1990)

6. Galaxian3 Theatre 6 : Project Dragoon (1990)

7. Galaxian3 Theatre 6 J2 : Attack Of The Zolgear (1994)

8. - Destination Earth (2000, Nintendo Game Boy Color, PC CD-ROM and Sony PlayStation)

9. Legions (2008, XBOX 360 [Xbox Live Arcade])


- STAFF -

Music by : Nobuyuki Ohnogi


- PORTS -

* Consoles :

Sega SG-1000 (1983, "Sega " ?Sega)

Atari 7800 (1984)

Casio PV-2000

Nintendo Famicom (1988)

Nintendo Famicom Disk (1990)

Nintendo Game Boy (1995, " & Galaxian")

Sony PlayStation (1995, "Namco Museum Vol.1")

Sony PlayStation (1995, "Tekken") : you can play the game while the main game loads. Only the challenging stages are included.

Nintendo Game Boy (1996, "Namco Gallery Vol.1")

Nintendo 64 (1999, "Namco Museum 64")

Sega Dreamcast (1999, "Namco Museum")

Sony PlayStation 2 (2001, "Namco Museum")

Nintendo Game Boy Advance (2001, "Namco Museum")

Nintendo GameCube (2002, "Namco Museum")

Microsoft XBOX (2002, "Namco Museum")

Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")

Microsoft XBOX (2005, "Namco Museum 50th Anniversary")

Nintendo GameCube (2005,"Namco Museum 50th Anniversary")

Nintendo Game Boy Advance (2005, "Namco Museum 50th Anniversary")

Sony PSP (2005, "Namco Museum Battle Collection") : a brand new "Arrangement" version unique to this port is also featured.

Microsoft XBOX 360 (2006, as a downloadable Live Arcade game)

Nintendo DS (2007, "Namco Museum DS") 

Nintendo Wii (2007, "Virtual Console" - NES version)

Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade") : as an Xbox Live Arcade game

Sony PlayStation 3 (2009, "Namco Museum Essentials")

Nintendo Wii (2010, "Namco Museum Megamix")

* Computers :

Commodore C64 (1982, unlicensed)

BBC B (1983, "Zalaga" ?Aardvark)

Acorn Electron (1984, "Zalaga" ?Aardvark)

Tandy Color Computer (1984, "Galagon")

MSX (1984)

Fujitsu FM-7 (1985)

Fujitsu FM-77 (1985)

Sharp MZ-700 ("Galao")

Sharp MZ-1500

Sharp X1

Sharp MZ2500

PC [MS-DOS] (1997, "Champ Galagon" - CHAMProgramming) 

PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")

* Others :

Arcade (1995, "Namco Classics Collection Vol.1")

Mobile Phones (2004)

Ms. Pac-Man TV Game (2004 - Jakks Pacific)

Ms. Pac-Man TV Game Wireless Version (2005 - Jakks Pacific)

Retro Arcade featuring Pac-Man (2008 - Jakks Pacific)

Ipad/Iphone (2011, " 30th Collection")


- SOURCES -

Game's rom.

Machine's picture.



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