잘 모르시는 분들은 위 내용들을 확인하시고 진행하시면 수월하게 게임을 하실 수 있습니다.
게임 제작사 (Making) - Technos Japan 제작 년도 (Since) - 1987년 카테고리 (Category) - Fighter / 2.5D 에뮬 구분 (Emulator) - 마메 (Mame) 게임용량 (Size) - 521.92 KB 소스 (Source) - ddragon.c |
10MB 보다 큰 파일은 용량 제한으로 인하여 반디집으로 분할 압축되어 있습니다.
다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주셔야 합니다.
원본롬 (Roms)
원본롬 파일은 게임 실행에 반드시 필요하므로 다운 받아야 합니다.
클론롬 (Clone Roms)
더블 드래곤 (세계판 세트 1) Double Dragon (World set 1)
쌍용권 (세계판 세트 2) Double Dragon (World set 2)
더블 드래곤 (미국판 세트 1) Double Dragon (US set 1)
쌍용권 (미국판 세트 2) Double Dragon (US set 2)
쌍용권 (미국판 세트 3) Double Dragon (US set 3)
쌍용권 (해적판) Double Dragon (bootleg)
더블 드래곤 (해적판 HD6309) Double Dragon (bootleg with HD6309)
쌍용권 (해적판 M6803) Double Dragon (bootleg with M6803)
쌍용권 (해적판 3xM6809, 세트 1) Double Dragon (bootleg with 3xM6809, set 1)
쌍용권 (해적판 3xM6809, 세트 2) Double Dragon (bootleg with 3xM6809, set 2)
다운 받으신 후 압축 해제하지 말고 artwork 폴더에 넣어주세요.
pdf 파일로 된 매뉴얼입니다.
전용뷰어 다운로드 페이지 → 바로가기
1987년에 최초로 나온 테크노스 저팬에서 만든 벨트스크롤 액션게임 시리즈.
한자로 써있는 제목은 '쌍절룡'(双截龍 - 제목자체가 이소룡의 오마쥬이다) 이었는데 중간의 截(절)을 못읽어서 그냥 '쌍용'으로
많이들 통했다. 일부 오락실 주인은 아는 척 한다고 쌍재룡이라고 이름표를 붙이기도 했다.
가운데 글자가 "실을 재 載"자인 줄 알았던 것.
주인공인 빌리 (이름의 유래는 이소룡 주연의 영화 사망유희에 나오는 주인공의 이름에서 따왔다) 와 지미가 납치된 여자친구
마리안을 구하러 총잡이 윌리의 부하 깡패들과 맨주먹으로 다투는 게임.
형제간의 우애, 친구간의 우정을 위해 둘이 함께 밑으로 떨어져 죽으며, 함께 웃기도 하는 멋진 게임이기도 했다. 참고로 같은
회사의 작품인 열혈 시리즈 내의 등장인물인 류이치, 류지형제의 별호인 더블 드래곤 형제는 이 작품의 오마쥬.
처음엔 맨주먹으로 시작 하지만 진행하면서 각종 무기를 쓰거나 할 수 있는데 채찍이나 야구 방망이를 잡고 휘두를 수도 있었고
상자, 돌 (정확히는 바위), 소형 폭탄 (폭발 크기와 판정은 소형 폭죽급으로 매우 작지만 어째서인지 데미지가 상당한 편),
나이프 등을 던지거나 할 수 있었다.
버튼의 조합에 따라 각기 다른 공격을 사용할 수 있었는데, 팔꿈치 공격이 특히 강력했다.
이유는 발동이 빠르고 리치도 제법 긴데다 약간의 무적시간이 있는지 적이 피하지도 못하고 무조건 한방에 넘어지기 때문.
덕택에 다른 모든 것은 제쳐두고 이 백 엘보 하나만으로 마지막 스테이지까지 깨버릴 수 있었을 정도.
대부분 '백 엘보'를 기억하거나 사용할 때 "흠!"이라는 효과음을 더 기억할 것이다.
머리채 잡기 무릎 공격, 롤링 소배트등 벨트스크롤 액션 게임치고 상당히 다양한 공격 패턴이 있지만 가장 확실한 기술은
바로 이것.
단 더블 드래곤 어드밴스에서는 백 엘보가 좀 성능이 낮아지고 대신 원조에선 거의 의미가 없었던 박치기가 엄청난 상향을 이루게
되었다.
그리고 2인 동시플레이를 할 때에는 최종보스를 없앤 뒤에 둘이 서로 싸우게 해서 이긴 쪽이 마리안을 구하는, 여자를 두고서는
형제끼리도 서로 다툴 수밖에 없었던 모습을 보여줬던 게임.
이 게임이 나중에 파이널 파이트를 비롯한 이런 종류의 액션 게임들에 많은 영향을 줬다.
아직도 한국의 몇몇 오락실에서는 현역으로 돌아가고 있다.
■ 등장인물
빌리 리 (1P)
지미 리 (2P)
마리안 (NPC)
로퍼 (자코)
윌리엄스 (자코)
린다 (여성자코)
아보보 (덩치 큰 적) (더블 드래곤 어드밴스에서는 아보보가 스테이지1 보스가 되었다)
보로 (스테이지1 보스)
미보보 (스테이지3 보스)
제프 (스테이지2 보스, 빌리와 지미의 복사판)
윌리 (최종 보스)
Double Dragon (c) 1987 Technos Japan Corp.
Double Dragon is a sideways-scrolling beat-em-up for one or two players, featuring twin brothers and
martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the
'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian.
Standing between the brothers and Marian are four huge, colourful and varied levels; each populated with
a wide variety of thugs.
Many of the game's enemies carry weapons (knives, baseball bats etc) and shouldBilly or Jimmy manage to
knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the
enemies.
The Black Warrior gang is made up of six distinct enemy characters- plus Willy, the game's final boss - with
each differing in both physical appearance and fighting style. As such, the game-play never feels repetitive.
The members of the Black Warriors consist of the following fighters:
* Williams - A generic street punk. Not very strong but he wields a variety of weapons such as baseball bats,
dynamite and daggers.
* Roper - He is a little stronger than Williams and likes to pick up and throw large objects such as oil drums,
rocks and boxes.
* Linda - Female punk who usually carries a whip. She's not very strong and appears less frequently than the
other enemies.
* Bolo - A tall, big-muscled bald guy. He's very strong and likes to pick up and throw the player's character.
* Abobo - The first boss, a head-swap of Bolo with a Mr. T-style mohawk and beard.
A green version of Abobo appears in the end of Mission three.
* Jeff - The second boss. A head swap of the player's character who uses similar techniques. A real challenge.
* Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun.
Double Dragon was a huge success due to the many game-play innovations it brought to the genrel (see
TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game.
Should both players still be alive after the final boss has been defeated, they will then have to fight each
OTHER.
The winner of this fight will be the one who wins Marian's affections.
- TECHNICAL -
Game ID : TA-0021
Main CPU : HD6309, HD63701
Sound CPU : HD6309
Sound Chips : YM2151, (2x) MSM5205
Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 57.44 Hz
Palette colors : 384
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in August 1987.
Double Dragon may not have been the world's first scrolling beat-em-up (that accolade belongs to Irem's
"Kung-Fu Master", released in 1984) but it is the world's first CO-OPERATIVE fighting game and as such
completely revolutionised its genre.
The varied, multi-colored sprites and hugely detailed backdrops - married to instinctive, one or two-player
game- lay - was something that had never really been seen in the fighting game before and Double Dragon
quickly became a legend in its own right.
The game would be the inspiration for an entire genre and classics such as Capcom's "Final Fight" owe a
huge debt of gratitude to the Technos legend.
The game was such a huge hit, that when the home versions finally came out, the rear side of the package
advertised, 'You'll never have to stand in line to play Double Dragon again!'.
Double Dragon's hugely innovative game-play and superb graphics proved to be too ambitious for the host
Technos hardware and the game was plagued with the now notorious 'slowdown', that occurred whenever a
large number of fighters appeared on-screen.
The game's director, Yoshihisa Kishimoto, reportedly conceived his initial idea for Double Dragon around
the date of July 20th in 1986, the 13th anniversary of Bruce Lee's death.
Director Yoshihisa Kishimoto got the idea of picking up an enemy's weapon from his previous game,
"Renegade" ("Nekketsu Kouha Kunio-kun" in Japan).
During the first stage of Renegade, he noticed that the armed enemy characters were not holding their
weapons when they were on the ground.
On the first stage of the game, a billboard for "Nekketsu Kouha Kunio-kun" (the Japanese version of
"Renegade") can be seen atop a building prior to the first boss battle.
The car at Billy and Jimmy's garage resembles the interceptor from the laserdisc game "Road Blaster", which
was one of director Yoshihisa Kishimoto's previous games at Data East before he left the company to work
for Technos.
The three kanji (Chinese characters) on the title screen, which is normally read as "Sou-Setsu-Ryuu", literally
means "Twin Interception Dragon".
This is an example of 'gikun', in which a kanji is used for their meaning and not their phonetic value.
The fictional martial arts practiced by the Lee brothers is called Sousetsuken or 'Twin Interception Fist',
which is described as a combination of Shaolin Temple Kung Fu, Karate and Tai Chi Chuan.
The name is derived from Bruce Lee's own martial arts style Jeet Kune Do, or Sekkendou in Japanese, which
is known as the 'Way of the Intercepting Fist'.
The names of some of the enemies, such as Williams and Roper, are derived from the 1973 Bruce Lee film,
'Enter the Dragon'.
Double Dragon contained a number of bugs, most of which were never fixed despite several revisions of the
ROM.
The best known is a bug in the way enemies attack the player.
Sportingly, enemies will not attack the player from behind, but will instead walk up to them and try to
move past so they can attack from the front.
Thus, by standing with your back to an enemy, it was possible to wait for them to get close and then elbow
them in the face, without fear of being attacked.
Another common bug was the 'infinite bouncing' bug.
Due to the fixed way in which objects in the game would bounce off walls, trees etc., it was possible to drop
an item between two tree stumps on the forest level, and it would bounce back and forth forever.
In the first version of the game, this could happen to player characters who fell off either stump, the only
way to continue the game being to allow the timer to run down.
Another less serious bug was the ability to throw weapons from one level to the next.
Usually, weapons were discarded at the end of a level.
On some levels however, the transition to the next level was achieved simply by scrolling the screen one
whole screen to the right, or down a cliff.
By standing at the extreme right of the level and jumping just as it ended, the players character would drop
their weapon in mid air, throwing it far enough to be picked up again once the screen had scrolled on.
Jason Wilson holds the official record for this game with 171,210 points on July 24, 1999.
Apollon Music released a limited-edition soundtrack album for this game
(Original Sound of Double Dragon - KHY-1026) in cassette format on 21/02/1988.
Also released the soundtrack album in CD format (Original Sound of Double Dragon - BY12-5028) on
16/12/1988.
Scitron released a limited-edition soundtrack album for this game
(Legend of Game Music 2 ~Platinum Box~ - SCDC-00473~82) on 18/01/2006
A Double Dragon unit appears in the abysmal 1994 movie 'Double Dragon'.
A Double Dragon unit can be seen in Drake and Josh episode 'Movie Job', but the marquee reads 'Dragon'.
Tiger Electronics released a board-game based on this video game (same name) in 1989 : The winner is
the first player to successfully fight his or her way around the game board to Jimmy's Hideout to rescue
Marian.
You will pass through the slum section, the industrial section, the forest section and the hideout section
on the rocky road to victory.
Comic Book : Six-ssue limited series published by Marvel Comics in 1991.
(cover dated from July to December).
Written by Dwayne McDuffie for the first four issues and by Tom Brevoort and Mike Kanterovich for the
final two.
In this comic, Billy and Jimmy Lee were the twin inheritors of the 'Dragon Force', a mystical force that
granted the Lee brothers their powers, as they fought against the occult crime lord Nightfall.
Marian is reimagined as a policewoman (a depiction later featured in the cartoon series) and Stan Lee
appears as Billy and Jimmy's long-lost father.
Cartoon : TV series produced by DIC Entertainment and Bohbot Entertainment, which lasted two
13-episodes seasons in 1993 and 1994. In the series, Billy and Jimmy are twin brothers who were
separated at birth, with Billy being raised by his father's sensei, the Oldest Dragon, while Jimmy was
raised by the evil Shadow Master to become his successor, the Shadow Boss.
After the second episode, Jimmy realizes the evils of his way and joins his brother, becoming the
Double Dragons. Inspired the 1994 home console fighting game "Double Dragon V: The Shadow Falls".
Live-Action Movie : Released in 1994 by Imperial Entertainment.
Starred Scott Wolf as Billy, Mark Dacascos as Jimmy, Alysa Milano as Marian and Robert Patrick as
original villain Koga Shuko. Directed by James Yukich, with a screenplay written by Paul Dini
(of Batman: The Animated Series) and Neal Shusterman.
In the movie, Billy and Jimmy are young twin brothers who possess one half of a magical medallion,
with the other half possessed by crime lord Shuko.
It inspired the 1995 Neo-Geo game "Double Dragon".
- TIPS AND TRICKS -
* Here's How To Get Infinite Points In Double Dragon : Level One, one player grabs the whip when it
comes out.
The other player relieves the enemy who walks out with a bat of that bat.
But he does NOT kill that enemy. Continue moving on until you're at the end of stage one.
At this point the player WITHOUT the whip grabs the now bat-less enemy.
The other player finishes the stage. Note that when the boss man is dead, the clock stops running down.
Then the player tortures the bat-less one with the whip. 200 points per pop, and the enemy will
NEVER die. Switch to non-whip attack to kill him, and resume normal play.
* To easily get through the whole game, use the following strategy.
When an opponent is coming towards you from one direction, face the opposite direction.
When the enemy is at arm's length, do an elbow smash.
The enemy will go flying forward. While the opponent is still on the ground, face away from him/her
and repeat the process. Now, you can defeat enemies without them attacking. This strategy also works
for bosses.
* Ghost Player : Notice that player one gets all the points for certain weapons.
Notably the barrel, which is important because it is reusable.
Should player one die, while player two is still alive, player one continues to get points for the barrel.
If this gets him over the extra-man mark, he gets a ghost player, which is limited in the kinds of things
he can do.
* Infinite Knives : When an enemy carrying a knife appears on the screen (NOT an enemy that picks up
a knife, but one already carrying the knife when he appears), instead of taking the knife beating the
enemy, hit the weapon, causing the enemy to drop it (or let it hit a wall).
Doing this you will be able to pick up and use the knife against some other enemies, while the character
bearing the knife will take out a new one so you can repeat the trick. You can use this same trick with
dynamite.
* At the end of some levels you can throw your weapons onto the next stage.
Normally you discard them, but you can cheat. This works well on level 1, for instance.
When at the end of the level, just after you kill the boss, move to the extreme right of the level, as far as
it will scroll.
Jump up just as the level ends and scrolls to the next one, if you time it right you will let go of your
weapon in mid air and it will fall onto the next stage where you can just about pick it up at the very left
of the screen!
* Throw Objects Through the Levels : At the end of the second stage, where the elevator appears, move
as far down as possible without falling.
Now, when you drop weapons, or hit some enemies, these will fall off-creen instead of falling to the
ground.
If fallen objects like whips or knifes fall into a certain area (near the platform), you will find them
when descending into level 3.
* Throw Enemies Into the Void : At the beginning of level 3 you will face two enemies; make them
come as near to the left of the screen as possible, and throw them off-screen; they will die immediately
as if falling into the 'void'.
* At the last level after the walls you will see two guys. Kill the first one and let the second guy on wait.
Now you have only one guy in front of the door waiting for you.
Just pass him by and when he comes turn fast and give him a punch to turn his head. Now you crash
his head. To go back to normal you have to have a second player to catch his back.
* At the very end of the last stage you will notice the machine-gun man looking down on you nodding
his head.
Normally he will walk down when you have killed a few more hench men.
Well if you can entice the BIG guy that throws you over his head towards the wall.
Elbow him so he is on the ground facing the wall, at this point stand at his feet and he will throw you
on the wall next to the machine gun man.
You can then beat the crap out of the machine gun man with his gun on the wall still.
* How to kill the final boss (Willy) in just one hit (also useful to quickly kill the other enemies in
the final part of the last level) : This trick requires a lot of dexterity and skill (and a bit of luck too,
as it won't work if the enemies won't lean out enough) to be achieved.
In the last level, after you kill the 2 Abobo that show up smashing the wall, exploit the edge near
the wall on the left to lean out downwards as much as possible (you'd better do it here and now,
as later on it will become almost impossible to lean out so musc without falling), then move forward and
keep fighting while remaining on this edge.
When Willy comes out of the steel door, wait for him to come down to the lower side of the screen;
as soon as he leans out downwards enough, hit him and make him fall (be careful in using flying
kicks, as you risk to fall on the spikes).
If performed with the correct timing, Willy will NOT fall on the ground:
he'll fall straight on the spikes, dying at once.
Note : if you use this trick on all the other enemies that show up before Willy, sometimes, after the
final boss is thrown in the spikes, an enemy will jump out of the spikes, and fall on them straight
afterwards.
- SERIES -
1. Double Dragon (1987)
2. Double Dragon II - The Revenge (1988)
3. Double Dragon 3 - The Rosetta Stone (1991)
4. Super Double Dragon (1992, US/EU Nintendo Super NES) / Return of Double Dragon
(1992, JP Nintendo Super Famicom)
5. Battletoads & Double Dragon - The Ultimate Team (1993, Nintendo Super NES)
6. Double Dragon V - The Shadow Falls (1994, Nintendo Super NES)
7. Double Dragon (1995)
- STAFF -
Director & Producer : Yoshihisa Kishimoto (Yoshi Kishi)
Programmers : Hiroshi Satoh, Tomoyasu Koga, Naritaka Nishimura, Hideshi Kaneda
Animation : Koji Ogata
Character designer : Koji Kai
BGM : Kazunaka Yamane
SFX : Kenichi Mori
Art staff : Kumiko Mukai, Mizuho Yama, Akemi Tasaki, Misae Nakayama, Masao Shiroto
Director & Game designer : Shinichi Saito
- PORTS -
* Consoles :
Nintendo Famicom (1988)
Sega Master System (1988)
Atari 2600 (1989)
Atari 7800
Nintendo Game Boy (1989)
Sega Mega Drive (1992)
Atari Lynx (1993)
Nintendo Game Boy Advance (2003, "Double Dragon Advance")
Microsoft XBOX 360 (2007, "Xbox Live Arcade")
Tectoy S.A. Zeebo (2009) : Remake with remade graphics.
* Computers :
Commodore C64 (1988)
Commodore Amiga (1988)
PC [MS-DOS, 5.25''] (1988)
Sinclair ZX Spectrum (1989)
Amstrad CPC (1989) [Virgin Mastertronic - 128 Ko Disk version]
Amstrad CPC (1989) [Animagic - Spanish Version]
Atari ST (1989)
Commodore Amiga (1990, "Amiga Champions")
Commodore C64 (1990, "100% Dynamite")
Sinclair ZX Spectrum (1990, "100% Dynamite")
Amstrad CPC (1991) [Melbourne House]
* Others :
LCD handheld game (1989) released by Tiger Electronics :
You have 3 lives to save Marian in 4 missions of increasing difficulty.
Apple Iphone (2011)
- SOURCES -
Game's rom.
- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.
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비질란테 (세계판) - Vigilante (0) | 2015.07.08 |
바이올렌트 스톰 (유럽판) - Violent Storm (Europe) (0) | 2015.07.08 |
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