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■ 폴 포지션 - Pole Position


  ■ 에뮬게임에 대해 알고 싶습니다  바로가기

  ■ 마메 에뮬레이터 (Emulator) 실행방법  바로가기

  ■ 게임 구동시 필요한 바이오스 (Bios) 다운  바로가기

  ■ 자주묻는 질문 (Q&A)  바로가기

게임 제작사 (Making)

Namco

제작 년도 (Since)

1982년 

카테고리 (Category)

Driving / Race (chase view)

에뮬 구분 (Emulator)

마메 (MAME)

게임용량 (Size)

68.27 KB

소스 (Source)

polepos.c

타이틀 (Title)

포스터 (Poster)

 


 


캐비넷 (Cabinet)

 


■ 게임 다운로드 (Game Download)

원본롬

(Roms)


10MB 보다 큰 파일은 용량 제한으로 인하여 알집으로 분할 압축되어 있습니다.

다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주어야 합니다.


원본롬 파일은 게임 실행에 반드시 필요하므로 다운받아야 합니다.


polepos.zip


클론롬

(Clone Roms)

세계판 (World ver.)


유럽판 (Europe ver.)


미국판 (America ver.)


아시아판 (Asia ver.)


일본판 (Japan ver.)


라틴판 (Latin ver.)


브라질판 (Brazil ver.)


해적판 (Crack ver.)


기타 (Etc ver.)


폴 포지션 (Atari 버전 1) Pole Position (Atari version 1)

polepos1.zip


폴 포지션 (Atari 버전 2) Pole Position (Atari version 2)

poleposa.zip


탑 레이서 (세트 1) Top Racer (with MB8841 + MB8842, 1984)

topracer.zip


탑 레이서 (세트 2) Top Racer (with MB8841 + MB8842, 1983)

topracera.zip


탑 레이서 Top Racer (no MB8841 + MB8842)

topracern.zip


■ 원본롬과 클론롬의 차이를 알고 싶다면  바로가기

아트웍

(Artwork)


polepos.zip


아트웍 (Artwork) 설정방법 → 바로가기


매뉴얼

(Manuals)


polepos.pdf


pdf 파일로 된 매뉴얼입니다.

전용뷰어 다운로드 페이지 → 바로가기


- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.


■ 게임 이미지 (Snap Shot)



        


        



■ 게임 설명



남코에서 1982년에 만든 레이싱 게임.


오락실의 체감형 레이싱 게임의 원조로, 당시 기술로 최대한 F1 자동차의 움직임을 재현해보려고 노력을 많이 했다고 한다. 이 게임에 등장하는 트랙은 실제로 일본에 있는 후지 스피드웨이.


저단/고단 기어가 있다던가, 시간제한이 있고 체크포인트를 지나면 그 시간제한이 조금씩 늘어나게 되는 등 이후에 나온 오락실

레이싱 게임들에 영향을 지대하게 미친 게임.


배경에는 말보로, 펩시, (커브 돌다가 다른 차를 들이받으면 폭발하면서 멈춘 지점에서 바로 시작해야 하는데 최악의 경우, 펩시

앞에서 계속 진행해야 한다는 병크가 있다. 그리고, 대부분의 충돌은 커브길에 있는 펩시와의 충돌이 주를 이룬다) 그리고 캐논 등의 광고판이 보이는데, 라이센스 문제 때문에 해외버전과 이식작에는 남코의 다른 게임들이 광고판으로 보이도록 수정되었다.

(그러나 대한민국에 있었던 버전에는 말보로, 펩시 등이 그대로 나온다)


이식작은 아타리 2600, 아타리 5200, 아타리 7800, 그리고 슈퍼 카세트 비전용으로 나왔다.

한참 나중에 플레이 스테이션용 남코 뮤지엄에 수록되었다.



■ History



Pole Position [Upright model] (c) 1982 Namco.


Pole Position is a 1-player game using a color raster-scan video display. Game action takes place at the Fuji Speedway in Japan. The country around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji. 

The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he qualifies for the race. If not, he drives out the remainder of his time along the qualifying course. 

As a qualifier, the player is ranked according to his qualifying lap time, from the 1st (pole) position to the 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting). 

The game starts with the player's car behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his car continues on the track until the 'Game Time' elapses.

If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always place at the 8th position in the attract mode.)

The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion. The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car. 

Racing into the first turn, the player must let up on the accelerator slightly to make the corner. Road signs flash along the side of the track. Depending on how well the player manipulates the controls, he can either roar through the hairpin turns like a champion or spin out in a flaming crash. He jockeys for position with the other racers, while keeping his eye on the clock at the top of the screen. When his time runs out, the race is over. If he has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the 'Extended Rank' dip switch setting. 

The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appears last.


- TECHNICAL -

The upright version of Pole Position came in a standard Atari cabinet (similar to the "Asteroids"/"Lunar Lander" cabinet), with an altered control panel area. The side art consisted of red, white, blue, and grey striped paint job, with an Atari logo, and a square sticker showing a race scene. While the marquee had a Pole Position logo superimposed over a view of several race cars coming directly at you. The control panel was done up in the same colors as the side, and featured an analog steering wheel, and a 2-position shifter. The upright version had a gas pedal, but no brake pedal.

Game ID : PP

Main CPU : Z80 (also drives the sound), Z8002 (x2) 

Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech) 

Screen orientation : Horizontal 

Video resolution : 256 x 224 pixels 

Screen refresh : 60.61 Hz 

Palette colors : 128 

Players : 1 

Controls : Steering wheel, gear shifter (Hi and Low) 

Pedals : Accelerator only


- TRIVIA -

This game was one of the choices presented to Bally/Midway from Namco for sub-licensing. Bally/Midway chose Mappy while Atari was left with Pole Position. Pole Position went on to become the biggest game of 1983. 

When Pole Position was introduced in 1982, players lined up in arcades around the world to grip the steering wheel and stomp on the gas pedal of a driving game so realistic that the players -- just like their cars -- were swerving around the corners. Pole Position was a 14-carat contribution to the golden age of video games. Pole Position started the trend for photo-realism in video game graphics. In addition to great graphics, it had great game play and it was a huge success, dominated game charts for almost about 2 years. 

This was the first driving game to be based on a real circuit : The action takes place at Fuji Speedway in Japan. The snow-capped Mt. Fuji appears in the background. 

* A place in video game history : "Pole Position stands out as the racing game that really appealed to the general public, " said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It went into arcades across the nation, where it can still be found. Pole Position machines were placed everywhere -- even in gas stations!". The popularity of Pole Position was based on its realism. Players felt as if they were actually in the driver's seat. "Racing games before Pole Position tended to have a top-down perspective in which you floated over the course, which wasn't terribly realistic, " Lindsey said. "Pole Position's eye-level point of view gave it a great deal of realism, and this point of view became a standard for racing games that followed. In addition, it provided a lot of peripheral cues. You saw lots of things zipping by on the side of the screen and this really added to the excitement of the game. Pole Position also had great sound. You could hear the gears winding out in the stretches. As you zipped by another car, you could hear that car's engine. All of these details added to the overall effect. Pole Position was, and still is, an awfully nice game.". 

* The great 25-cent escape : Chris Lindsey believes that a big reason why Pole Position has remained such a timeless classic is that it has always appealed to women, in addition to men. "I think there are quite a few game developers who would like to figure out why some games appeal to females, " Lindsey said. "Perhaps this is just pop psychology, but I've seen two types of games women will take to : racing games, and games in which the character, or your representation on screen, is doing something besides destroying bad guys. I don't know if that's the correct way to describe it, but that is what I've seen. I've had occasion to work in different types of entertainment facilities, large and small, very modern and, of course, the museum. Without fail I see women take to "Pac-Man", and I see them take to racing games, almost regardless of what the racing game is." 

* Lindsey said the comparative lack of violence in Pole Position and other racing games might explain their popularity with women -- as well as with men. "I think violence in games is fairly thoughtless for men, and for some women, the violence in a video game may stick out, " Lindsey said. "Violence in gaming is not an experience that most people seek even though they like video games. When those people find games that are engaging, and that offer outstanding game play, there is a desire on their part to dive into it. These racing games really offer that.". 

* Namco notes : The engineers who created Pole Position knew they had created something special when a steering wheel was first connected to the prototype game in their lab. Later, when Pole Position was released, engineers visiting the arcades found that the waiting lines were so long that they curled back and forth within the arcade and then extended out the door. 

Pole Position is widely cursed by collectors as having the worst hardware design of any arcade game released in the 1980s. Internal documents that have recently surfaced bear this fact out. The circuit board underwent a large number of modifications and design changes that, while finally allowing the game to function, made the boards fragile. Proof can be found by the piles of Pole Position video PCBs with burnt edge connectors sitting on collectors' workbenches :). Working replacement Pole Position PCBs are very hard to find these days, and almost all of the known repair shops won't even look at them, much less attempt to fix them. 

Les Lagier holds the official record for this game with 67, 310 points. 

A Pole Position cockpit model appears in the 1983 movie 'Joysticks'. 

A Pole Position upright model appears in the Judas Priest music video 'Freewheel Burning'. The gameplay shows the head of Rob Halford (lead singer) in the player's car :) 

Parker Brothers released a board game based on this video game (same name) : Players put various movement cards (move 5, move 4, move rookie/move 2, move 2/shift track) in an attempt to be the first car around the track. 

Approximately 20, 400 units were produced by Atari (~17, 250 Uprights and ~3, 150 Cockpits).

Original products : 

Namco's Pole Position [Upright model] (September 1982)

Namco's Pole Position [Cockpit model] (September 1982)

Licensed products : 

Atari's Pole Position [Upright model] (November 1982)

Atari's Pole Position [Cockpit model] (November 1982)

Unofficial products : 

Top Racer (1983)


- UPDATES -

Differences between the Namco and Atari versions : 

* The Atari version has an extra dip switch setting ("Speed Unit") that allows the user to toggle between using the English system and the metric system to measure the distance of one lap around the track (as shown on the title screen) and the speed of the player's car (as shown on the upper-right corner of the screen during game play). By default, the game uses the metric system. Namco's original version does not have this dip and exclusively uses the metric system. 

* On the title screen, the distance of one complete lap around the track is displayed. Namco's original version gives this distance in meters ('1LAP 4359M'). In Atari's version, if the 'Speed Unit' dip is set to using the metric system ('km/h'), the distance is expressed in kilometers and thousandths of a kilometer (1LAP 4.359 km); if it is set to using the English system ('mph') the distance is expressed in miles and thousandths of a mile (1LAP 2.709mi.'). 

* At the start of the game, a Goodyear blimp carries a white banner with Japanese writing across the screen in the Namco version while a blimp with the word 'Atari' carries a white banner with the words 'PREPARE TO QUALIFY' across the screen in the Atari version (A female voice can be heard saying 'Prepare to qualify!' as the blimp and banner fly across the screen). 

* There are billboards for "Dig Dug", "Centipede", and Pole Position in the Atari version, and various billboards including 'Pepsi', 'Marlboro', and 'Champion' in the Namco version. 

* If the racer qualifies in the Atari version, the blimp will fly across the screen again, only this time carrying new white banner with the words 'PREPARE TO RACE'; also the voice will say, 'Great driving. You qualified to race'. 

* The sign above the cars at the start of the race says "Start". When the player completes a lap, the sign says "Namco" in the Namco version and "Fuji" in the Atari version. If the player finishes the race (and the girl waving the checkered flag appears on the screen), the sign will say "Goal" in both versions.


- SCORING -

Points are scored for every foot of track driven. 

At the end of the game, 50 points are scored for each car the driver passed. 

Finishing the game awards 200 points for each second left on the timer. 

Qualifying Lap Placement Bonus : 

(Qualifying times vary depending on the 'Practice Rank' dip switch setting)

Pole Position (1st place) : 4000 points 

2nd place : 2000 points 

3rd place : 1400 points 

4th place : 1000 points 

5th place : 800 points 

6th place : 600 points 

7th place : 400 points 

8th place : 200 points


- TIPS AND TRICKS -

* Hints for Game Play : 

1) Avoid puddles and the sides of the track because these slow you down. 

2) Accelerate before the green light appears, and stay ahead of other racers. 

3) Drive to the inside of the track to make the corners. 

4) Successful completion of a turn depends on braking skill. 

5) Engine sound will cue the driver when to shift to high gear.

6) When sliding, steer into the skid. 

* Instead of pressing down on the gas pedal for acceleration, placing your foot underneath the gas pedal and lifting the pedal up with your instep caused the car to go even faster.


- SERIES -

1. Pole Position [Upright model] (1982)

1. Pole Position [Cockpit model] (1982)

2. Pole Position II (1983)

3. Final Lap (1987)

4. Final Lap UR (1988)

5. Final Lap Twin (1989, NEC PC-Engine)

6. Final Lap 2 (1990)

7. Final Lap 3 (1992)

8. Final Lap R (1993)

9. Final Lap 2000 (2000, Bandai WonderSwan)

10. Final Lap Special (2001, Bandai WonderSwan Color)


- STAFF -

Sound : Nobuyuki Ohnogi


- PORTS -

* Consoles :

Atari 2600 (1983)

Atari 5200 (1983)

GCE Vectrex (1983)

Atari XEGS

Mattel Intellivision (1987)

Atari 7800 (1989)

Sony PlayStation (1996, "Namco Museum Vol.1")

Nintendo 64 (1999, "Namco Museum 64")

Sega Dreamcast (1999, "Namco Museum")

Sony PlayStation 2 (2001, "Namco Museum")

Nintendo GameCube (2002, "Namco Museum")

Microsoft XBOX (2002, "Namco Museum")

Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")

Microsoft XBOX (2005, "Namco Museum 50th Anniversary")

Nintendo GameCube (2005,"Namco Museum 50th Anniversary")

Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade")

* Computers :

Atari 800 (1983)

Commodore VIC-20 (1983)

Commodore C64 (1983)

Texas Instruments TI-99/4A (1983)

Sinclair ZX Spectrum (1984)

Amstrad CPC (1985)

PC [MS-DOS] (1986)

PC [MS Windows 95, 3.5''] (1995, "Microsoft Return of Arcade")

PC [MS Windows, CD-ROM] (2000, "Microsoft Return of Arcade 20th Anniversary")

PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")

* Others :

Ms. Pac-Man TV Game (2004 - Jakks Pacific)

Ms. Pac-Man TV Game Wireless Version (2005 - Jakks Pacific)

Apple iPhone (2008, "Pole Position Remix")

Retro Arcade featuring Pac-Man (2008 - Jakks Pacific)


- SOURCES -

Game's rom.

Machine's picture.



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