초보자 필독사항
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아미다 - Amidar
게임 제작사 (Making) - Konami
제작 년도 (Since) - 1982년
카테고리 (Category) - Maze / Outline
에뮬 구분 (Emulator) - 마메 (Mame)
게임용량 (Size) - 16.52 KB
소스 (Source) - galdrvr.c
게임 이미지 (Snap Shot)
타이틀 (Title)
포스터 (Poster)
캐비넷 (Cabinet)
Artwork Preview
Marquee
Control Panel
게임 다운로드 (Game Download)
10MB 보다 큰 파일은 용량 제한으로 인하여 반디집으로 분할 압축되어 있습니다.
다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주셔야 합니다.
원본롬 (Roms)
원본롬 파일은 게임 실행에 반드시 필요하므로 다운 받아야 합니다.
클론롬 (Clone Roms)
Amidar (older)
아미다 (해적판) Amidar (bootleg)
아미다 (Olympia) Amidar (Olympia)
아미다 (스크램블 하드웨어) Amidar (Scramble hardware)
아미다 (Stern) Amidar (Stern Electronics)
아미고 Amigo
구동 에뮬레이터
아트웍 (Artwork) 설정방법
다운 받으신 후 압축 해제하지 말고 artwork 폴더에 넣어주세요.
매뉴얼 (Manuals)
pdf 파일로 된 매뉴얼입니다.
전용뷰어 다운로드 페이지 → 바로가기
History
Amidar (c) 1981 Konami.
An abstract arcade game in which players must 'colour in' all of the rectangles on the screen.
Each level has a number of patrolling enemies - or 's' - that must be avoided.
Players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-
screen enemies to jump; allowing the player time to escape from a close situation.
There are only 3 'jumps' given per level, however.
On even-numbered levels, the player's character is a gorilla; on odd-numbered levels, it is a paint roller.
The enemies are savages and pigs, respectively.
Filling the 4 corner boxes of the screen gives the player a short time in which to chase the s and score extra
points. In between levels, there is a chance to earn 5,000 bonus points. Here, a pig moves across the top of
the screen. By pushing the jump button, the pig traces a path across the boxes towards the bottom of the
screen. If the savage or pig reaches a bunch of bananas, a bonus is awarded.
- TECHNICAL -
Game ID : GX337
Main CPU : Z80 (@ 3.072 Mhz)
Sound CPU : Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 106
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Released in October 1981.
Todd Lamb holds the official record for this game with 19,225,030 points.
Original products :
[GX337] (October 1981, Konami)
[Re-Release] (1982, Konami)
Licensed products:
(April 1982, Stern)
(1982, Olympia)
Unofficial products:
Amigo (1982)
- UPDATES -
Japanese version : Worse attract mode and does not display the number of jumps left. Also higher scoring
(20 points per coconut/segment).
- SCORING -
Collecting a coconut or painting a segment : 10 points.
Filling in a box with the paintbrush : the score in the centre of the box - 100 to 700 points.
Killing the s and Tracer after filling in the corner boxes : 100 points, 200 points, 400 points, 800 points, 1,600
points, etc. 3,200 is the maximum on later levels (only in the Japanese version).
Collecting the bonus banana on the interim level : 5,000 points.
- TIPS AND TRICKS -
* The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you
complete the fourth corner box of the maze, making it easy to kill.
* The s all have a set movement pattern, which is detailed by the ' movement' on the title screen.
They only move in 4 ways :
a) up/right,
b) up/left,
c) down/right
d) down/left.
They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when
they move round the edge of the last box they contact and continue with their new pattern. e.g.
Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner.
Mastering their pattern of movement is the key to success!
* If all s are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top.
Use this time to clear as much of the top area as you can.
* Remember you have 3 jumps available on each level so make use of them to get yourself out of a tight corner.
2 quick jumps if used in succession will easily give you enough time to get well clear of any danger.
- PORTS -
* Consoles :
Atari 2600
* Computers :
Atari ST (1983)
BBC B (1983, "Crazy Tracer" - Acornsoft)
BBC B ("Crazy Painter" - Superior Software)
BBC Electron (1983, "Crazy Tracer" - Acornsoft)
Sinclair ZX Spectrum (1983, "Colour Clash" - Romik Software)
Sinclair ZX81 (1983 "Damper" - Quicksilva)
Commodore C64 (1984, "Rollin")
* Others :
VFD portable game (1981) by Gakken.
VFD portable game (19??) by CGL (Gakken clone).
- SOURCES -
Game's rom.
Machine's picture.
Arcade Retro Lounge; http://tips.retrogames.com/
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