잘 모르시는 분들은 위 내용들을 확인하시고 진행하시면 수월하게 게임을 하실 수 있습니다.
게임 제작사 (Making) - Taito Corporation
제작 년도 (Since) - 1986년
카테고리 (Category) - Platform / Run Jump
에뮬 구분 (Emulator) - 마메 (Mame)
게임용량 (Size) - 179.51 KB
소스 (Source) - bublbobl.c
10MB 보다 큰 파일은 용량 제한으로 인하여 반디집으로 분할 압축되어 있습니다.
다운받으신 다음 압축을 한번 해제한 후 zip 형식의 롬파일을 roms 폴더에 넣어주셔야 합니다.
원본롬 (Roms)
원본롬 파일은 게임 실행에 반드시 필요하므로 다운 받아야 합니다.
클론롬 (Clone Roms)
보글보글 (해적판) Bobble Bobble
보글보글 (68705 해적판) Bubble Bobble (bootleg with 68705)
버블보블 (구버전) Bubble Bobble (older)
버블보블 (미국판, 슈퍼모드 선택버전) Bubble Bobble (US with mode select)
버블보블 (미국판) Bubble Bobble (US)
드림랜드 / 슈퍼 드림랜드 (보글보글 해적판) Dream Land / Super Dream Land (bootleg of Bubble Bobble)
슈퍼 보글보글 (세트 1) Super Bobble Bobble (set 1)
슈퍼 보글보글 (세트 2) Super Bobble Bobble (set 2)
다운 받으신 후 압축 해제하지 말고 artwork 폴더에 넣어주세요.
pdf 파일로 된 매뉴얼입니다.
전용뷰어 다운로드 페이지 → 바로가기
타이토에서 만들어서 1986년 8월에 출시하여 한국에서도 상당히 유명한 오락실용 게임으로 한국에서는 '보글보글'이라는 이름으로
더 유명하다. 웬만한 중 - 대형 오락실에서는 아직도 아타리 테트리스와 함께 현역으로 가동중이다.
2016년에 30주년을 맞이했다. 정작 한국에는 정식 기판이라고는 하나도 들어오지 않은 게임인데도 아케이드 게임의 주축국인
미국과 일본보다도 성공해서 한국에서 추억의 게임하면 가장 먼저 떠올리는 게임이기도 하다.
프로듀서는 미츠지 'MTJ' 후키오.
버블 드래곤이 거품을 쏴서 스테이지 내의 괴물들을 거품 안에 가둔 뒤에 터뜨리면서 플레이하는 게임.
거품이 터지면 괴물은 이리 저리 날아다니면서 화면 밖으로 튕겨 나간다.
간단하면서도 2인 동시 플레이 가능하며 캐릭터의 디자인이 귀여워서 정말 남녀노소 가리지 않고 많은 사랑을 받은 게임이다.
99층까지 반복되는 배경 음악도 매우 유명하다.
한국에서는 오락실에 도입된 이래 테트리스와 함께 수많은 게임들이 잠깐 반짝했다가 사라지는 와중에도 항상 그 자리를 묵묵히
지키는 장수 스테디셀러였다. 스트리트 파이터의 대성공 이후 격투 게임 붐이 일며 오락실의 대부분이 회전률 상승을 위해 똑같은
게임을 여러대 들여놓는 것은 물론이고 하나의 게임에 기체를 두 대 연결하는 대전 사양으로 변경하였지만 그 외 나머지 공간에는
격투 게임을 하지 않는 층의 게이머들을 위한 공간이 있었고 거기에는 라이덴 같은 슈팅 게임과 더불어 반드시라고 해도 좋을
정도로 항상 버블보블이 놓여있었다. 1986년에 나왔음에도 불구하고 시대를 타지 않는 귀여운 그래픽, 알기 쉬우면서도 적당한
난이도와 심오한 게임성 등으로 많은 사랑을 받았다.
의외로 이 게임은 일본에서 상업적으로 그다지 성공하지 못했다.
일본에서 버블보블이라고 하면 기본적으로 버블보블 오리지널이 아니라 퍼즐보블을 가리킨다.
일본에서 버블보블은 퍼즐보블 프리퀄적인 요소일 뿐 마이너 게임으로 취급받고 있다.
이 시기 일본에서는 아웃런과 열혈경파 쿠니오군이 대성공을 했던 시기였고, 초보자에게는 엄한 난이도, 비밀 커맨드의 공개로
숙련자에게는 하루종일 놀 수 있는 게임이 되어버려 오락실 점주에겐 눈엣가시 같은 게임이 되어버렸고 전용 캐비닛은 커녕
속칭 다가시야쿄타이(駄菓子屋筐体)로 불리는 문방구점용 기체에 들어갔다.
일본에서는 이러한 칵테일 캐비닛으로 문구점에서 서비스되었다. 미국에서는 타이토 범용 업라이트 기체가 사용되었다.
타이토가 버블보블에 힘을 쏟기 시작한 이유는 미국과 서유럽 지방에서 상당히 인기를 끌면서 남코의 디그더그 다음으로 고정
화면 액션의 후속 주자로 나설 수 있었기 때문이었다.
미국에서는 한국과 동일하게 버블보블이 유명 게임이고 퍼즐보블이 마이너 후속작으로 취급된다.
덕분에 버블보블은 미국에서는 기판이 많이 남아있지만 일본에서는 타이토 희소 기판에 속한다.
비슷한 시기에 타이토는 엘리베이터 액션(1983), 알카노이드(1986), 奇々怪界(키키카이카이, 기기괴계)(1986), 루프 레버를 쓰는
와일드 웨스턴(1982), 더 틴 스타(1984)를 내놓았는데 일본에서는 이것들이 간판 게임이었다.
한국의 경우, 당시 한국의 오락실은 타이토에게서 정식 수입한 것을 서비스한 게 아니라, 1980년 이후 대량으로 기판을 복제한
것을 서비스했다. 그렇기 때문에 불법 복제에 성공한 순서대로 게임을 보급했고, 그러다 보니 서비스 연도가 뒤죽박죽이었기
때문에 연도순으로 서비스한 다른 나라들과 상황이 다를 수밖에 없다.
이와 비슷한 경우로는 전 세계적으로 거의 인지도가 없고 히트도 못한 게임인데도 불구하고 나무위키의 해당 게임 페이지에
가보면 엄청난 히트게임인 것처럼 문서가 작성되어 있는 스노우 브라더스가 있다.
Bubble Bobble (c) 1986 Taito Corp.
One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform
packed single screen levels to rescue their girlfriends.
Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped
and killed.
The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas
of a level.
Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison.
These angry enemies are much faster than before, making them harder to kill.
Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into
bonus fruit items that can be collected for points.
On many levels, bubbles containing fire, water or a lightning bolt appear.
These can be burst by players to release their contents and destroy enemies.
The fire bubble drops flames down onto the nearest platform, killing any enemies it hits.
The lightning bubble sends a lightning bolt horizontally across the screen, its direction dictated by whichever side
of the bubble the player hits to burst it.
The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen.
Any enemies caught in the flow are killed.
Bubbles containing letters also appear. The aim is to collect the letters needed to speel the word E.X.T.E.N.D.
which earns players an extra life.
The game's simple-yet-involving game-play saw Bubble Bobble become an instant classic.
Its two-player co-operative mode, coupled with the incredible amount of hidden secrets and potential for strategic
play - unheard of in the platform genre - would set the standard by which all other platform games were judged.
- TECHNICAL -
Main CPU : (2x) Z80 (@ 6 Mhz), Z80 (@ 3 Mhz), M6801 (@ 1 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 59.00 Hz
Palette colors : 256
Players : 2
Control : 2-way joystick
Buttons : 2
=> [1] Bubble, [2] Jump
- TRIVIA -
Released in August 1986.
This was one of the first games to feature multiple endings.
The title of this game, Bubble Bobble, is a cross between the words 'bubble' and the name of the heroes : Bub and Bob.
The enemies are named (Round number of initial appearance applies to 'Normal' mode.
For information on 'Super' mode, see Updates below) :
'Zen-Chan' [aka 'Bubble Buster', 'Benzo'] - First appears in Round 1
'Mighta' [aka 'Stoner', 'Boris'] - First appears in Round 6
'Monsta' [aka 'Beluga', 'Blubba'] - First appears in Round 10
'PulPul' [aka 'Hullaballoon', 'Boaboa'] - First appears in Round 20
'Banebou' [aka 'Coiley', 'Bonnie-bo'] - First appears in Round 30
'Hidegonsu' [aka 'Incendo'] - First appears in round 40
'Drunk' [aka 'Willy Whistle', 'Bonner'] - First appears in Round 50
'Invader' [aka 'Super Socket'] - First appears in Round 60
'Super Drunk' [aka 'Grumple Gromit'] - the boss character whom Bub and Bob fight in the final round
'Skel-Monsta' [aka 'Baron Von Blubba'] - Appears when you take too much time in a round
'Rascal' [aka 'Rubblen'] - Appears when you linger too long in a secret room
In 1996, Taito announced that they lost the original source code program to Bubble Bobble following a
reorganization - when it came to the recent ports and sequels, they had to work from program disassembly,
playing the game and (mainly) the various home computer ports.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H.!',
but go to the Tips and Tricks section for more information about 'SEX' :-)
Olly Cotton holds the official record for this game with 6,060,730 points on February 23, 2011.
Some bootlegs of this game are known as "Bobble Bobble", "Miss Bubble II" and "Super Bobble Bobble".
Alfa Records released a limited-edition soundtrack album for this game
(Taito Game Music - 28XA-110) on 25/01/1987
NES cover band The Advantage cover two songs from Bubble Bobble on their self-titled debut album released on
April 6, 2004.
- SCORING -
Bursting a bubble : 10 points.
Killing one monster : 1,000 points.
Killing two monsters at once : 2,000 points.
Killing three monsters at once : 4,000 points.
Points double for each extra monster killed at any one time.
Normal Fruit : 700 points.
Bonus Score Items (popcorn, burger etc) : 500 - 4,000 points.
- TIPS AND TRICKS -
* Bubble Bobble is a game heavily relying on game-play and precise technique rather than graphics, and it
features a series of special techniques and tricks a player can perform to maximize his or her score, make
some rounds of the game easier or faster to finish or just to be able to survive or even finish a round.
Some of these techniques have special nicknames, which may differ from player to player and from country to
country.
'Kissing monsters' or just kissing means killing a monster by blowing a bubble at almost contact distance : the
monster will be instantly bubbled and the bubble will be instantly popped, giving the visual effect of the player
killing a monster with a 'kiss'.
Some players flip their joysticks in the opposite direction after pressing the bubble buttons, giving more chances
of an 'instant pop' and changing flight direction for the dead monster.
This technique is useful in stages where monsters move too fast, bubbles last for too short of a time or it's
otherwise hard to bubble them normally.
Of course good timing is required for this technique to work.
'Riding bubbles' means keeping the jump button pressed when dropping on a bubble: if done correctly, instead
of popping the bubble, your dragon will instead jump on it, possibly continuously, enabling him to 'ride'
bubbles in order to reach otherwise unreachable areas.
Some stages can't be finished without this technique.
'Climbing' is a step up from riding bubbles. It means standing at half a bubble distance from a wall, jumping
and blowing a bubble almost simultaneously, jumping up from that bubble and blowing another bubble and so on.
This is necessary if the air current pushes down bubbles but you need to climb up.
Having the rapid-bubbling power-up (the yellow candy) makes climbing a lot easier, especially if you got the
running shoes already.
'Bubbling oneself through' means 'riding a bubble' through the opening at the top of a stage or even just through
the ceiling of a stage in order to appear at the lower part, like some flying monsters can do.
This technique is required to finish some stages or to get unstuck from some places, or just to save time.
'Blowing against the wall' means blowing bubbles against wall at contact distance : the bubbles will pop
immediately thus giving the player 10 points per bubble pop.
This can be used to either increase a player's score, or to set a player's score to a specific amount, in order to
do other tricks.
'Two equal digits' means using the 'blowing against the wall' technique or other score-adjusting techniques in order
to make the two penultimate (100s and 10s places) digits of at least one player equal, e.g., 456770, before the last
enemy bubble is burst.
If done correctly and the score is not modified when this occurs, then all remaining non-special bubbles on
screen will be turned to 700-point bonuses, whose appearance depends on the digit picked. E.g., 7 gives Chocolate
Ice Creams, 3 gives Hamburgers, and so on.
Note : this trick is easier to do with two players (one player adjusts his score and the other bursts the bubbles),
but it can also be done with only one player, although calculating exactly how much (and if) one's score will be
modified when bursting the last enemy bubbles can be extremely complex, if not unpredictable, especially if
there are very large and clustered bubble bunches.
Note : Rounds with numbers ending with 5 and 0 up to and including level 50 generate bonuses from bubbles
automatically, though, and some rounds (including round 1) do it by default.
Internal Counters : an interesting (and exploitable) part of bubble bobble is that powerups are not entirely
random.
As with the two digit trick, many internal counters in this game decide which special powers are available for
collection.
For example, rapid bubble shooting (a sweet in yellow wrapping), fast moving bubbles (a blue sweet), or fast
moving bubbles (a blue sweet) appear shortly after either Bub or Bob jumps 51 times, pops 51 bubbles, or
blows 51 bubbles.
Also, running around a lot causes the speed powerup (red shoe) to appear.
Keeping this is mind, it is possible to gain all powerups with relative ease.
Although there are many more counters that control various aspects of the game, one of particular interest is the
letters forming the word EXTEND. Getting all 7 letters will end the current level and award the player with an
extra life 'NICE 1P!' - these letters have a greater chance of appearing when more enemies are defeated
simultaneously.
Also, gathering three of the same letter causes candy canes to appear which in turn lead to a special big item at
the end of the level!
* Unlimited Run And Rapid Fire : at the main title screen, press Left, Jump, Left, 1P, Left, Fire, Left, 1P.
If this is done correctly there will be a message in the bottom left corner of the title screen a red POWER UP!.
* Original Bubble Bobble : at the title screen press Shoot, Jump, Shoot, Jump, Shoot, Jump, Right, 1P.
It will say at the bottom of screen ORIGINAL GAME. The game will give the PORTALS in some screens, if you can
get in them you will get LOADS of diamonds.
* The 'Super Bubble Bobble' Code : this will change the Bubble Bobble logo in 'Super Bubble bobble' and the game
will change under several points of view : different platform colors, different order for monster appearances
(See 'Updates' above)... The code that must be entered at the title screen to access Super Bubble Bobble is displayed
at the end of the credits after you beat the game in 2 players, normal mode.
The message is coded, but it hints you to enter the secret room in level 20 to get the key for decoding.
If you do so, you enter the secret room, on the base of which there is an inscription.
The first line is the coding of the alphabet, the other lines are coded advices to beat the final boss.
The decoded 'secret message' is : SJBLRJSR (Start - Jump - Bubble - Left - Right - Jump - Start - Right)
The decoded advices in the secret rooms are :
Room in level 20 : IF YOU WANT TO BECOME THE OLD FIGURE, USE THE POWER OF YOUR FRIENDSHIP, AND
FIGHT WITH ME! (hint to play in two player mode to defeat the final boss and see the real ending)
Room in level 30 : I ENCLOSE THESE MAGICAL MEDICINE HERE, BECAUSE THOSE ARE MY WORST FEARS...
(hint to use the lighting bubble to beat the boss)
Room in level 40 : IF YOU WANT TO GET BACK YOUR LOVE OF TRUTH, YOU MUST HELP EACH OTHER UNTILL
THE LAST... (hint to end the game in two player mode to see the real endings)
A little more trivia on Super Bubble Bobble : if you beat the game in Super mode, two players, you will discover
that the final boss is your mother and father that were controlled by some unknown evil.
By defeating the boss you free them and your girlfriends, and are reverted back to your original human form
(the one you play "Rainbow Island" with...)
* Secret Tombs : make it to level 20 without dying and a door appears - it leads to a 'secret tomb', a level full of
diamonds.
There are secret tombs at levels 20 and 30, also. Make it to level 50 without dying and a strange, bee-hive-shaped
door appears; enter it and you warp to level 70. DON'T kill the drunks on level 50, or the door disappears;
bubble them and wait! Btw, with two players, only one of the players must survive unharmed to get the secret
door.
* Paffing A Skel : Skel, also known as 'Baron Von Blubba', is that nasty white monster that comes after you when
you've taken too long; with two players, two Skels will appear.
If one player is killed by HIS Skel, then he can collide with his partner's Skel 'WHILE HE IS STILL FLICKERING'.
If the player's icon is still flickering, the other player's Skel will disappear (poof!), with no harm to the once-slain
character.
* Full Ending Sequence : beat the game in 2 Player in Super mode and you'll get the full end sequence.
* High Score Codes : after getting a high score, enter your initials as :
'SEX' - Pitch fork-flying cakes/vegetables/etc across the screen, turn enemies into 6k diamonds.
'TAK' - Octopus-turns bubbles into X's at end of level.
'STR' - Flamingo-turns bubbles into smiling turds at end of level.
'KTT' - Beer-turns bubbles into pizzas at end of level, what a perfect match !!!
'...' - Knife-flying cakes/vegetables/etc across the screen, turn enemies into 6k diamonds.
'I.F', 'MTJ', 'NSO', 'KIM', 'YSH' - Coke can-flying sunflowers across the screen, turn enemies into 6k diamonds.
* A full map is viewable here: www.arcade-history.com/index.php?page=articles&num=14
- SERIES -
1. Bubble Bobble (1986)
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987)
3. Final Bubble Bobble (1988, Sega Master System)
4. Parasol Stars - The Story of Bubble Bobble III (1991, NEC PC-Engine)
5. Bubble Bobble Part 2 (1993, Nintendo Famicom)
6. Bubble Bobble II (1994)
7. Bubble Memories - The Story of Bubble Bobble III (1995)
8. Rainbow Islands - Putty's Party (2000, Bandai Wonderswan)
9. Bubble Bobble Revolution (2005, Nintendo DS)
10. New Rainbow Islands (2005, Nintendo DS)
11. Bubble Bobble Evolution (2006, Sony PSP)
12. Bubble Bobble Double Shot (2007, Nintendo DS)
13. Rainbow Islands Towering Adventure! (2009, Nintendo WiiWare)
14. Bubble Bobble Plus! (2009, Nintendo WiiWare)
15. Bubble Bobble Neo! (2009, Xbox Live Arcade)
- STAFF -
Game design & Character : Fukio Mitsuji (MTJ)
Software programmers : Ichiro Fujisue (ICH), Nishiyori (NSO)
Sound creator : Tadashi Kimijima (KIM)
Instruction : Yoshida (YSH)
Hardware : Fujimoto (KTU), Seigo Sakamoto (SAK)
- PORTS -
* Consoles :
Nintendo Famicom (1988)
Sega Master System (1988)
Nintendo Game Boy (1990)
Sega Game Gear (1994)
Sega Saturn (1996, "Bubble Bobble & Rainbow Island")
Sony PlayStation (1996, Bubble Bobble featuring Rainbow Island")
Nintendo Game Boy Advance (2002, "Bubble Bobble Old & New")
Sony PlayStation 2 (2005, "Taito Memories Vol. 1")
Sony PlayStation 2 (2005, "Taito Legends")
Microsoft XBOX (2005, "Taito Legends")
* Computers :
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)
Atari ST (1987)
Commodore Amiga (1987)
Amstrad CPC (1987)
Amstrad CPC (1988, "Les D?is de Taito")
Amstrad CPC (1988, "Taito Coin-Op Hits")
Apple II (1988)
MSX [Tape] (1988)
MSX2 [Disk]
Sharp X68000 (1989)
PC [MS-DOS, 5.25''] (1989)
Amstrad CPC (199?, "Les Monuments D'Arcade")
Amstrad CPC (1990, "Le Monde des Merveilles")
Amstrad CPC (1991, "Addicted To Fun - Rainbow Collection")
FM Towns PC (1993)
PC [MS-DOS, CD-ROM] (1996, "Bubble Bobble & Rainbow Island")
PC [MS Windows] (2005, "Taito Legends")
* Others :
Nokia N-Gage (2004, "Taito Memories")
- SOURCES -
Game's rom.
Machine's picture.
- 올라온 자료에 문제가 있을 시 댓글 달아주시면 수정하도록 하겠습니다.
J.J 스퀘커스 - J.J Squawkers (0) | 2021.08.09 |
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버블 보블 III / 버블 메모리즈 - Bubble Bobble III / Bubble Memories (0) | 2021.08.07 |
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